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IDProjectCategoryLast Update
0007836Valley 1Suggestion - Balancing IssuesMay 15, 2012 8:36 am
ReporterGarde Assigned To 
Severitytweak 
Status consideringResolutionopen 
Product Version1.018 
Summary0007836: Nerf those Utharaptors
DescriptionThose raptors...
They're a nightmare to face.
They hit hard, and can easily put you into an inescapable stunlock by constantly attacking you over and over, with the only way to safely fight them is by having a 2-block wide hole to snipe them, or extreme amounts of open space.
I suggest you nerf their damage, or stop them from jumping at you over and over and over until you're dead.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

khadgar

May 15, 2012 12:34 am

reporter   ~0024240

I think they are fine as-is. I would like to see them not being jump off the player, aka infinite jump, because it is a bit frustrating to jump obscenely high, but have the raptor stick to you like glue simply because he is able to "jump" off you.

But their damage is fine, it makes them a real challenge!

Izumi5

May 15, 2012 1:12 am

reporter   ~0024242

They make the lava flats challenging place, not lava. And I love such challenges in AVWW. It's different way from the difficulty of The Deep, in which monsters have high HP but not nasty movements, so those two difficult (plus Ocean?) gives me two ways to test my skills.

Besides, apart from Draconite NPCs and some unlockables (well, including triple jumps enchants, but even if desperately, you can take out some utahraptors, right?), nothing forces you to go to lava flats or at least go deep in there. You can simply choose not to go if you think it is too difficult. Utahraptors are fine. Without challenges, what are rewards?

7foot_sativa

May 15, 2012 3:00 am

reporter   ~0024244

I don't really notice Utahraptors anymore, it's as though all Lava Flats enemies have been replaced with Statues. More likely to find them in neighboring non-Lava Flat areas. When I do find them, they die pretty fast with Ice Burst, not as fast now that it's broken.

2 ways to escape when you are stuck, Teleport, or kill them first. A friend said they use Storm Fist get escape them, but I haven't tried it.

Try playing stealth and getting a Fire Bat to touch you. You'll find a better reason to dislike Lava Flats.

On a side note, I really like Lava Flats and play there often just to climb the Lava Towers. You can get all the mystery clues quite quickly doing this. If you are there more often, you might get used to them and be more tolerant.

BenMiff

May 15, 2012 3:46 am

reporter   ~0024247

On the one hand, I like the idea of Utahraptors. They're interesting.

On the other hand, unless you have very specific spells (and consequentially end up getting hurt trying to either use the number row or swapping spells around to use said spell), they are unavoidable near constant damage.

I'd suggest making it so there's a way to avoid their attacks by normal movement alone. It doesn't need to be easy, though. Off the top of my head, a good way to make them "dodgable" is to put a cooldown on their jumps - that way, when they jump as you jump, if you jump backwards you can then jump over them on a second jump before they get a chance to recover.

7foot_sativa

May 15, 2012 4:10 am

reporter   ~0024248

BenMiff and his mighty words are correct, they need a way to be dodged. What makes many platform games awesome is that each enemy has a way to avoid it and usually nothing is impossible to get out unscathed if you have practice with it.

Increased fall speed seems to help get under jumping monsters before they touch you or land.

Issue History

Date Modified Username Field Change
May 14, 2012 10:04 pm Garde New Issue
May 15, 2012 12:34 am khadgar Note Added: 0024240
May 15, 2012 1:12 am Izumi5 Note Added: 0024242
May 15, 2012 3:00 am 7foot_sativa Note Added: 0024244
May 15, 2012 3:46 am BenMiff Note Added: 0024247
May 15, 2012 4:10 am 7foot_sativa Note Added: 0024248
May 15, 2012 8:36 am tigersfan Internal Weight => Feature Suggestion
May 15, 2012 8:36 am tigersfan Status new => considering