View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0007814 | Valley 1 | Suggestion - Enemy Ideas | May 13, 2012 8:09 am | May 14, 2012 12:03 pm | |
Reporter | BenMiff | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 1.018 | ||||
Summary | 0007814: Lieutenant Improvement | ||||
Description | At the moment, lieutenants are differentiated from normal bosses only by having a ton of extra hitpoint. It would be more fun for lieutenants to instead have less health (though still more than a normal boss) and be given an ability or two that they only have when they are lieutenants. For instance, the Giant Skelebot could gain access to the full range of Skelebot Hex-Elementalist attacks rather than just the Skelebot Sniper attacks, and the Giant Green Amoeba's green amoebas could explode into 4 green rocks (fired at 90 degrees to each other, but in random directions otherwise.) | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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This idea is cool, but they don't have to loose their HP. They die fast already. If this happens, I will imagine the Green Amoeba as a floating nest of deformed octopus shots, excluding the spaceship and raptor sounds. I think that by doing this, the Giant Skelebot will have more attacks than the Skelebot Overlord. It will certainly make fighting the Overlord with his Lieutenants much more interesting. |
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I like the idea of giving them additional attacks and attack patterns as LTs. No need for the HP reduction though, agreed with 7fs. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 13, 2012 8:09 am | BenMiff | New Issue | |
May 13, 2012 8:18 am | 7foot_sativa | Note Added: 0024181 | |
May 13, 2012 8:20 am | 7foot_sativa | Note Edited: 0024181 | |
May 13, 2012 8:22 am | Remliel | Note Added: 0024182 | |
May 14, 2012 12:03 pm | tigersfan | Internal Weight | => Feature Suggestion |
May 14, 2012 12:03 pm | tigersfan | Status | new => considering |