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IDProjectCategoryLast Update
0007814Valley 1Suggestion - Enemy IdeasMay 14, 2012 12:03 pm
ReporterBenMiff Assigned To 
Severitytweak 
Status consideringResolutionopen 
Product Version1.018 
Summary0007814: Lieutenant Improvement
DescriptionAt the moment, lieutenants are differentiated from normal bosses only by having a ton of extra hitpoint. It would be more fun for lieutenants to instead have less health (though still more than a normal boss) and be given an ability or two that they only have when they are lieutenants.

For instance, the Giant Skelebot could gain access to the full range of Skelebot Hex-Elementalist attacks rather than just the Skelebot Sniper attacks, and the Giant Green Amoeba's green amoebas could explode into 4 green rocks (fired at 90 degrees to each other, but in random directions otherwise.)
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

7foot_sativa

May 13, 2012 8:18 am

reporter   ~0024181

Last edited: May 13, 2012 8:20 am

This idea is cool, but they don't have to loose their HP. They die fast already.

If this happens, I will imagine the Green Amoeba as a floating nest of deformed octopus shots, excluding the spaceship and raptor sounds.

I think that by doing this, the Giant Skelebot will have more attacks than the Skelebot Overlord.

It will certainly make fighting the Overlord with his Lieutenants much more interesting.

Remliel

May 13, 2012 8:22 am

reporter   ~0024182

I like the idea of giving them additional attacks and attack patterns as LTs. No need for the HP reduction though, agreed with 7fs.

Issue History

Date Modified Username Field Change
May 13, 2012 8:09 am BenMiff New Issue
May 13, 2012 8:18 am 7foot_sativa Note Added: 0024181
May 13, 2012 8:20 am 7foot_sativa Note Edited: 0024181
May 13, 2012 8:22 am Remliel Note Added: 0024182
May 14, 2012 12:03 pm tigersfan Internal Weight => Feature Suggestion
May 14, 2012 12:03 pm tigersfan Status new => considering