View Issue Details

IDProjectCategoryLast Update
0007784Valley 1Bug - Monster BehaviorJun 5, 2012 9:32 am
ReporterIpkins Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.018 
Fixed in Version1.050 
Summary0007784: Small Urban Mech have no drops in buildings
DescriptionI tried this in a new world, Abandoned Town. I surface chunks all was fine but inside buildings, the small urban mechs would not drop anything upon death - no shards and no health drops either. This was consistent in every building and yes, this was outside of any mission, just in the regular buildings.
TagsNo tags attached.
Internal WeightFix Before Major Release

Relationships

has duplicate 0008377 closed small urban mechs with no drops 

Activities

Chris_McElligottPark

May 15, 2012 10:43 am

administrator   ~0024260

Was this MP or solo? This may have been fixed by other changes we've made in 1.019 -- if you still see it in the new version when that comes out, please do let us know.

Ipkins

May 18, 2012 10:26 am

reporter   ~0024431

This was in Solo. Today I tried again in a new world and a fresh install (different computer) and had similar issues in 1.022. Sometimes the mechs would drop neither health orbs nor shards (maybe 60% of the cases), other times the drops would be present. I haven't tried killing them from different sides though,m maybe their legs are problematic?

GauHelldragon

May 22, 2012 12:34 pm

reporter   ~0024587

Last edited: May 22, 2012 12:35 pm

I encountered this as well, I defeated a mech inside a building by shooting it's side. It didn't drop anything, and I didn't see anything in the corner of the minimap either.

I defeated another one in similar conditions in the next room and it DID drop items. So it doesn't seem to happen every time.

Chris_McElligottPark

May 24, 2012 7:26 pm

administrator   ~0024840

Please let me know if you still see this in 1.031. Thanks!

Ipkins

May 26, 2012 12:57 am

reporter   ~0024930

I just tried it with 1.033. It still happens, also in outside chunks.

I found one way to repduce it: Only attack the mech from the right side (I used a non-piercing spell, Ball Lightning). If it dies, it shows the small explosion but no drops, neither shards nor health.

I attached a world with an almost dead mech next to me.

Ipkins

May 26, 2012 12:57 am

reporter  

Werum.zip (75,912 bytes)

keith.lamothe

Jun 5, 2012 9:32 am

administrator   ~0025542

For 1.050:

* Fixed a bug where damaging a sub-part of a multi-part monster (like an urban mech) would not cause the "core" entity to think it had been damaged by a player. And entities that die without being damaged by a player do not drop health or shards. Now the setting and reading of the "has been damaged by a player" flag always happens on the parent entity, regardless of which particular piece is being worked with.

Thanks :)

Issue History

Date Modified Username Field Change
May 12, 2012 5:35 am Ipkins New Issue
May 12, 2012 12:33 pm tigersfan Internal Weight => Fix Before Major Release
May 12, 2012 12:33 pm tigersfan Assigned To => Chris_McElligottPark
May 12, 2012 12:33 pm tigersfan Status new => assigned
May 15, 2012 10:43 am Chris_McElligottPark Note Added: 0024260
May 15, 2012 10:43 am Chris_McElligottPark Status assigned => feedback
May 18, 2012 10:26 am Ipkins Note Added: 0024431
May 18, 2012 10:26 am Ipkins Status feedback => assigned
May 22, 2012 12:34 pm GauHelldragon Note Added: 0024587
May 22, 2012 12:35 pm GauHelldragon Note Edited: 0024587
May 24, 2012 7:26 pm Chris_McElligottPark Note Added: 0024840
May 24, 2012 7:26 pm Chris_McElligottPark Status assigned => feedback
May 26, 2012 12:57 am Ipkins Note Added: 0024930
May 26, 2012 12:57 am Ipkins Status feedback => assigned
May 26, 2012 12:57 am Ipkins File Added: Werum.zip
Jun 2, 2012 3:33 pm GauHelldragon Relationship added has duplicate 0008377
Jun 5, 2012 9:32 am keith.lamothe Note Added: 0025542
Jun 5, 2012 9:32 am keith.lamothe Status assigned => resolved
Jun 5, 2012 9:32 am keith.lamothe Fixed in Version => 1.050
Jun 5, 2012 9:32 am keith.lamothe Resolution open => fixed