View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0007779 | Valley 1 | Bug - Gameplay | May 12, 2012 2:19 am | May 16, 2012 9:04 am | |
Reporter | 7foot_sativa | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.018 | ||||
Fixed in Version | 1.021 | ||||
Summary | 0007779: Ice Burst not hitting. | ||||
Description | I noticed since playing today that Ice Burst doesn't hit enemies when aimed down into the ground like it used to. I have to aim into the air for monster spawners, I lucked out by jumping while doing it to kill a skeleton kneecapper, and I have no idea how to kill tornadoes with it now, I have to use alternatives since it never hits them at all now. I'm currently testing out texture packs, so I have no idea if they are effecting it. But the animation of the attack is where it should be to harm them but isn't. Even to the point of standing on/against them taking damage and still not hitting short enemies. Before today(in previous patches), I also noticed how it doesn't seem to hit from far away as I remember, and take damage trying to hit with it when I used to never take damage. EDIT: Pictures have been added. First pic: This is how it should work when aimed in front of you. Second pic: This is how it really works, it doesn't even work in melee range, so if you get too close to enemies(the whole point in melee), you miss, and if you manage to hit them, it bounces them into you. Also, the animation appears too high, where it isn't even aimed or hitting. Third pic: There is no longer any collision with environment. See where my guy is in that shot? Well an enemy boss for a Stealth mission was through the floor and I was able to kill it by crouching and Ice Bursting. Note: Pretend the character is a dino from the Wild Garden Age. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
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Ok, it's not that it isn't hitting, but that it seems to need to be aimed better now since it goes through the rather than sliding forward like it used to the way Miasma Whip does. So I can't lazily hold my mouse diagonally forward/down as it currently is like I'd usually do. The hit box still doesn't match the animation as originally stated though. At least that is how it feels. Not many people favor melee, so I can't tell if others will confirm it or notice it. |
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I'm guessing it's related to the 1.018 change: "Put in a change so that spells and explosions now start out tiny and then scale up very quickly." I haven't gotten the chance to test it personally (will soon), but I favor touch (Ice Burst specifically) over whip these days due to the lower cost/cooldown higher damage at the loss of range. Edit: I did notice some new behavior changes with Ice Burst, such as where you have to aim to hit certain things. For example, you can no longer stand on a crate/background object, crouch, and aim as low as possible (cursor far below the crate) to destroy the crate. Little things like that I noticed. Another notice: crouch in front of a background object that's small, like those little buckets (?), aim far below it/into the ground, and it won't be hit. |
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Not long after noting all of the other things, I noticed you can't destroy a crate under you when you aim at it directly, instead you have to target your feet. Well it is(or was) the touch spell with the best range and a large AoE, making it easier to hit with. |
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Having just played around with this for roughly two hours (mostly melee combat, Launch Meteor/Ball Lightning for ranged), I'll say this: Ice Burst got awesomely buffed! Thanks to the new particle scaling system, it behaves like explosions to a point. The good I saw: Slight range increase. Can hit through walls! (on occasion, must be thinner than average) The different I saw: Requires more precise aiming in the majority of cases. The bad I saw: No longer skims surfaces/objects. Requires less precise/offset aiming in certain cases. I'm for keeping (or tweaking) it, but the fact that you can now kinda hit enemies where they can't get you makes it a little abusable...so maybe it needs a slight nerf? Or further testing. Edit: Tried replicating the hit-through-walls part just now and can't. I'm thinking it was isolated cases (MP, latency based). |
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The old one felt more explosive seeing as it was able to hit 9 squares in front of you. 3 squares being the furthest(I used it for things 3 squares in during mystery puzzle rooms) while hitting all squares in between. This one only seems to hit one square and it's animation appears in the wrong place. It's max range so far for me has been 2 squares. I wonder what would happen if I used it in my single player world? If I got the hang of tapping the target button, it might work better, but then I'd not be able to get around using Storm Fist other than retreating. |
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Thanks! * Fixed a bug from the last two versions where ice burst, fire touch, and death touch were iffy with their collision boxes in the last few versions. As were any of the other "quick poof" type spells. They didn't work well with the quickly-scaling-up logic that is so useful for other kinds of spells. |
Date Modified | Username | Field | Change |
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May 12, 2012 2:19 am | 7foot_sativa | New Issue | |
May 12, 2012 2:21 am | 7foot_sativa | Summary | Ice Burst missing => Ice Burst not hitting. |
May 12, 2012 2:21 am | 7foot_sativa | Description Updated | |
May 12, 2012 3:32 am | 7foot_sativa | Note Added: 0024121 | |
May 12, 2012 4:57 am | 7foot_sativa | File Added: Screenshot_2012_05_12_20_22_14.png | |
May 12, 2012 4:58 am | 7foot_sativa | File Added: Screenshot_2012_05_12_20_21_38.png | |
May 12, 2012 4:59 am | 7foot_sativa | File Added: Screenshot_2012_05_12_20_30_42.png | |
May 12, 2012 5:02 am | 7foot_sativa | Description Updated | |
May 12, 2012 5:40 am | 7foot_sativa | Description Updated | |
May 12, 2012 5:44 am | Zem | Note Added: 0024130 | |
May 12, 2012 9:16 am | Zem | Note Edited: 0024130 | |
May 12, 2012 12:04 pm | tigersfan | Internal Weight | => Major Problem |
May 12, 2012 12:04 pm | tigersfan | Assigned To | => Chris_McElligottPark |
May 12, 2012 12:04 pm | tigersfan | Status | new => assigned |
May 12, 2012 9:27 pm | 7foot_sativa | Note Added: 0024170 | |
May 12, 2012 9:30 pm | 7foot_sativa | Note Edited: 0024170 | |
May 13, 2012 1:13 pm | Zem | Note Added: 0024185 | |
May 13, 2012 1:20 pm | Zem | Note Edited: 0024185 | |
May 13, 2012 10:20 pm | 7foot_sativa | Note Added: 0024197 | |
May 16, 2012 9:04 am | Chris_McElligottPark | Note Added: 0024296 | |
May 16, 2012 9:04 am | Chris_McElligottPark | Status | assigned => resolved |
May 16, 2012 9:04 am | Chris_McElligottPark | Fixed in Version | => 1.021 |
May 16, 2012 9:04 am | Chris_McElligottPark | Resolution | open => fixed |