View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0007772 | Valley 1 | Bug - Monster Behavior | May 11, 2012 9:47 pm | May 12, 2012 12:15 pm | |
Reporter | nflftw | Assigned To | |||
Status | closed | Resolution | no change required | ||
Product Version | 1.018 | ||||
Summary | 0007772: Why don't monsters jump when they obviously should? | ||||
Description | See attached pictures. The Skelebot Grunts are the worst offenders, but I believe it does happen with other mobs too. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Don't give up the high ground!! |
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If you want to get through, you must defeat me first! ... well, I took their inability to jump as their fragility to falling damages, so I don't care. |
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Well, that screenshot could be a bad example because he'd have to jump down a passageway, but it'd mess you up on any reasonable difficulty. But there are times, and I will screenshot if I remember, that it's really obvious that they could jump to where you are and then back to where they were without any issues, but they just don't. |
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Not a bug, it's just not part of their AI. |
Date Modified | Username | Field | Change |
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May 11, 2012 9:47 pm | nflftw | New Issue | |
May 11, 2012 9:47 pm | nflftw | File Added: jump.jpg | |
May 12, 2012 12:33 am | khadgar | Note Added: 0024118 | |
May 12, 2012 3:39 am | Izumi5 | Note Added: 0024122 | |
May 12, 2012 11:45 am | nflftw | Note Added: 0024138 | |
May 12, 2012 12:15 pm | tigersfan | Internal Weight | => New |
May 12, 2012 12:15 pm | tigersfan | Note Added: 0024144 | |
May 12, 2012 12:15 pm | tigersfan | Status | new => closed |
May 12, 2012 12:15 pm | tigersfan | Resolution | open => no change required |