View Issue Details

IDProjectCategoryLast Update
0007772Valley 1Bug - Monster BehaviorMay 12, 2012 12:15 pm
Reporternflftw Assigned To 
Severityminor 
Status closedResolutionno change required 
Product Version1.018 
Summary0007772: Why don't monsters jump when they obviously should?
DescriptionSee attached pictures. The Skelebot Grunts are the worst offenders, but I believe it does happen with other mobs too.
TagsNo tags attached.
Internal WeightNew

Activities

nflftw

May 11, 2012 9:47 pm

reporter  

jump.jpg (292,843 bytes)

khadgar

May 12, 2012 12:33 am

reporter   ~0024118

Don't give up the high ground!!

Izumi5

May 12, 2012 3:39 am

reporter   ~0024122

If you want to get through, you must defeat me first!

... well, I took their inability to jump as their fragility to falling damages, so I don't care.

nflftw

May 12, 2012 11:45 am

reporter   ~0024138

Well, that screenshot could be a bad example because he'd have to jump down a passageway, but it'd mess you up on any reasonable difficulty.

But there are times, and I will screenshot if I remember, that it's really obvious that they could jump to where you are and then back to where they were without any issues, but they just don't.

tigersfan

May 12, 2012 12:15 pm

reporter   ~0024144

Not a bug, it's just not part of their AI.

Issue History

Date Modified Username Field Change
May 11, 2012 9:47 pm nflftw New Issue
May 11, 2012 9:47 pm nflftw File Added: jump.jpg
May 12, 2012 12:33 am khadgar Note Added: 0024118
May 12, 2012 3:39 am Izumi5 Note Added: 0024122
May 12, 2012 11:45 am nflftw Note Added: 0024138
May 12, 2012 12:15 pm tigersfan Internal Weight => New
May 12, 2012 12:15 pm tigersfan Note Added: 0024144
May 12, 2012 12:15 pm tigersfan Status new => closed
May 12, 2012 12:15 pm tigersfan Resolution open => no change required