View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0007741 | Valley 1 | Gameplay Idea | May 11, 2012 12:35 pm | May 11, 2012 12:55 pm | |
Reporter | Bluddy | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.017 | ||||
Fixed in Version | 1.018 | ||||
Summary | 0007741: Don't unlock stuff in missions | ||||
Description | Missions spawn lots of stuff in strange circumstances. It's not fair to make enemy unlocks based on what you killed in missions. Best example is JtP, where you effortlessly kill anything. But it also applies to anachronism for example, where you're forced to kill certain things. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
related to | 0007709 | resolved | Chris_McElligottPark | Monsters in JtP missions don't count towards unlockables |
|
Thanks! * "Kill Enemy" and "Kill Enemy Of Tier" unlockables are no longer affected by killing non-boss entities in missions. ** The reason for this change is that either this was exploitable for positive rewards (aka Journey To Perfection Missions) or it was too punishing for negative enemy unlocks (aka Battlefields, etc). It made more sense for regular monsters to just have their unlockables triggered via free exploration only. ** Killing bosses still works the same, however, since most bosses you fight are actually in missions. * "Reach Cave System Of X Depth," "Find Stash In Building X," and "Destroy All Monsters In Surface Chunk Of X" unlockable types no longer get unlocked in missions as that was too exploitable as well. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 11, 2012 12:35 pm | Bluddy | New Issue | |
May 11, 2012 12:46 pm | Izumi5 | Relationship added | related to 0007709 |
May 11, 2012 12:55 pm | Chris_McElligottPark | Internal Weight | => New |
May 11, 2012 12:55 pm | Chris_McElligottPark | Note Added: 0024055 | |
May 11, 2012 12:55 pm | Chris_McElligottPark | Status | new => resolved |
May 11, 2012 12:55 pm | Chris_McElligottPark | Fixed in Version | => 1.018 |
May 11, 2012 12:55 pm | Chris_McElligottPark | Resolution | open => fixed |
May 11, 2012 12:55 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |