View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0000773 | AI War 1 / Classic | Balance Issue | Oct 20, 2010 8:07 pm | Oct 20, 2010 11:28 pm | |
Reporter | themachineissentient | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.800 | ||||
Fixed in Version | 3.801 | ||||
Summary | 0000773: Mark two raid starships killing orbital station cryogenic pods in 18 min. | ||||
Description | I did not even scout. Difficulty eight, Starfleet commander, bully. Not sure if this is intended or not. A possible balance suggestion would be increasing the health of the human pods and allow them to be repaired. This would at least give you the opportunity to fight back without having them instantly killed. | ||||
Tags | No tags attached. | ||||
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One more suggestion, allow counter sniper turrets to intercept raid starship weapon fire. This would still allow the blade ships to be a nuisance, although I think 20,000 health is still a little low for these things if we are going to be defending the home base a lot early on. |
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I think counter sniper would be a bit much, but what about dark matter? |
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What do you mean by a bit much? Having to research dark matter would be even more...Unless you are talking about making that available by default. I understand from prior defects that the game in the first few minutes should be balanced for the initial planet and those adjacent without having to research anything. |
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a bit much for the use of couter-sniper turrets. Researching counter-darkmatter turrets is ABSOLUTELY POINTLESS if you arent playing with astro trains - so move raid starship to dark matter ammo. |
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We just need to fix the raid starships attacking with zero provocation. |
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But that might take effort! |
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Okay, so, no health boost for the pods? ;/ I never use dark matter turrets anyways, even with trains... I never have enough knowledge that I wouldn't rather spend it elsewhere. Maybe if I was playing a train AI I may be tempted. |
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* The health of captive human settlements, home human settlements, and human cryogenic pods, has all been increased 10x. |
Date Modified | Username | Field | Change |
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Oct 20, 2010 8:07 pm | themachineissentient | New Issue | |
Oct 20, 2010 8:07 pm | themachineissentient | File Added: Testing 3.8.sav | |
Oct 20, 2010 8:09 pm | themachineissentient | Note Added: 0001645 | |
Oct 20, 2010 8:10 pm | themachineissentient | Note Edited: 0001645 | |
Oct 20, 2010 8:28 pm | Lancefighter | Note Added: 0001647 | |
Oct 20, 2010 8:31 pm | themachineissentient | Note Added: 0001649 | |
Oct 20, 2010 8:32 pm | Lancefighter | Note Added: 0001650 | |
Oct 20, 2010 8:37 pm | keith.lamothe | Note Added: 0001651 | |
Oct 20, 2010 8:37 pm | Lancefighter | Note Added: 0001652 | |
Oct 20, 2010 8:39 pm | themachineissentient | Note Added: 0001653 | |
Oct 20, 2010 11:28 pm | Chris_McElligottPark | Note Added: 0001679 | |
Oct 20, 2010 11:28 pm | Chris_McElligottPark | Status | new => resolved |
Oct 20, 2010 11:28 pm | Chris_McElligottPark | Fixed in Version | => 3.801 |
Oct 20, 2010 11:28 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 20, 2010 11:28 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |