View Issue Details

IDProjectCategoryLast Update
0007727Valley 1Balance IssueMay 22, 2012 5:07 pm
ReporterChthonic One Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.016 
Fixed in Version1.027 
Summary0007727: Standard Tier 2 spells requirements out of sync
DescriptionSome Tier 2 spells that are more or less standard require items that cannot be unlocked till Tier 2.

For example 'Ball Lightning' a starting spell requires 'charred amber' which is unlocked by clearing a T2 desert area. If Air damage is part of your motif you can't get your T2 spell before you actually upgrade everything to T2.

Personally I think there should be a basic ranged spell for each element that one can upgrade early at each Tier, just so one can keep up with the progression. Otherwise new players won't know what spells are useful at the start.

I think the balance team should look at the requirements to upgrade every basic spell at each tier and verify that AT LEAST those can be upgraded before moving on to the next Tier of difficulty.
TagsNo tags attached.
Internal WeightFix Before Major Release

Relationships

related to 0008001 resolvedChris_McElligottPark Unlocks & Spells Progression Frustrating Since Storm Change 

Activities

lavacamorada

May 11, 2012 6:37 am

reporter   ~0024022

Sea Essence, which is required for both of the basic water spells, is even worse. You have to find an ocean shallows region (you're lucky if there's one accessible, let alone windstorm-free), and then reach cave system 3 (possible at tier 1, but not something that you would expect a new player to do), just to unlock it. Then you have to actually obtain Sea Essence. On the first continent, that means scouring those same ocean shallows until you find a secret mission that awards one, unless you're lucky enough to have such a mission on the world map.

Meanwhile, Entropy doesn't really have a general-purpose ranged spell at all, except for Creeping Death, which requires a significant commitment to mana just to be able to cast it.

Remliel

May 11, 2012 12:02 pm

reporter   ~0024051

As someone who made Ball Lightning a staple of their attack spells, Charred Amber is the bane of my existence.

Chris_McElligottPark

May 22, 2012 5:07 pm

administrator   ~0024626

Thanks!

* Some various changes to when specific spell components are required on specific spells based on when you can comfortably unlock a spell component:
** Charred amber is not required by ball lightning until tier 3 now, rather than tier 2.
** Sea essence is not required by launch ice block until tier 4.
** Sea essence is not required by tidal pulse until tier 4.
** Sea essence is not required by splash back until tier 4.
** Cherry is not required by miasma whip until tier 3.
** Cherry is not required by leafy whip until tier 3.
** Cherry is not required by circle of fire at all anymore, but an extra magma is now required at tier 1 for it.
** Cherry is not required by ice cross at all anymore, but an extra two welkin gel are now required at tier 2 for it.
** Cherry is not required by cleft smoglet at all anymore, but an extra two welkin gel are now required at tier 2 for it.

Issue History

Date Modified Username Field Change
May 11, 2012 5:06 am Chthonic One New Issue
May 11, 2012 6:37 am lavacamorada Note Added: 0024022
May 11, 2012 7:41 am tigersfan Internal Weight => Fix Before Major Release
May 11, 2012 7:41 am tigersfan Assigned To => Chris_McElligottPark
May 11, 2012 7:41 am tigersfan Status new => assigned
May 11, 2012 12:02 pm Remliel Note Added: 0024051
May 21, 2012 3:22 pm Magestic Inspired Relationship added related to 0008001
May 22, 2012 5:07 pm Chris_McElligottPark Note Added: 0024626
May 22, 2012 5:07 pm Chris_McElligottPark Status assigned => resolved
May 22, 2012 5:07 pm Chris_McElligottPark Fixed in Version => 1.027
May 22, 2012 5:07 pm Chris_McElligottPark Resolution open => fixed
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue