View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0007725 | Valley 1 | Crash/Exception | May 11, 2012 3:20 am | Jul 21, 2012 6:06 am | |
Reporter | GauHelldragon | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.016 | ||||
Fixed in Version | 1.017 | ||||
Summary | 0007725: Lion statue attacks, nothing happens. | ||||
Description | I encountered a lion statue in an ocean cave system. When I got close it started attacking. It glowed orange, and did a sound effect each time it attacked. Nothing else seemed to happen though. No projectiles appeared and no damage was done. Didn't find anything in the error log either. Note: this was in a multiplayer server Edit: After attacking it a little bit, I noticed it stopped doing it's attack at all. Then I noticed errors being generated. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
related to | 0009009 | assigned | Chris_McElligottPark | Posessed Lion Statues have effectively no attack range. |
|
ArcenDebugLog-LionStatue.txt (89,952 bytes)
5/10/2012 11:32:37 PM Loading saved chunk: 4971 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at Game.ClientReceivingData(NetworkMessageType Type, System.String Message) at NetworkClientWrapper.OnDataReceived(NetworkMessageType Type, System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:17 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:18 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:18 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:19 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:19 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:20 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:20 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:21 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:21 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:22 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:22 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:23 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:23 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:24 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:24 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:25 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:25 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:26 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:27 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:27 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:28 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:28 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:29 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:30 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:30 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:31 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:31 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:32 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:37 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:37 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:38 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:40 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:40 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:41 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:43 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:44 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:44 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:46 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:46 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:47 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:47 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/11/2012 12:21:48 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (MonsterFireWhip)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:#725212 type:PossessedAncientLionStatue3 TargetEntity:#58946 type:Marie2 QueuedAbilityUse.Ability.TypeData.Type:MonsterFireWhip QueuedAbilityUse.ExecutionContextChunkID:5011 QueuedAbilityUse.ExecutionContextRegionID:954 QueuedAbilityUse.UsingEntityID:725212 UsingEntity.TypeData.Type:PossessedAncientLionStatue3 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() |
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I tried loading the same game in single player, and the same lion statue seemed to work fine without error. Loaded it up again as multiplayer, and the error happened again. |
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I was playing single player, and I noticed the first part of the bug happening again: The statue glows, the sound fx triggers, but nothing happens. This is before the statue actually turns hostile and identifies as a "possessed lion statue" when pause moused-over. No error messages. |
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Thanks! * Fixed a bug where the monster elemental whips (from the possessed statues) were not working right in multiplayer and were throwing exceptions. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 11, 2012 3:20 am | GauHelldragon | New Issue | |
May 11, 2012 3:20 am | GauHelldragon | Description Updated | |
May 11, 2012 3:24 am | GauHelldragon | Description Updated | |
May 11, 2012 3:24 am | GauHelldragon | File Added: ArcenDebugLog-LionStatue.txt | |
May 11, 2012 3:26 am | GauHelldragon | Severity | minor => major |
May 11, 2012 3:26 am | GauHelldragon | Category | Bug - Monster Behavior => Bug - Crash or Exception |
May 11, 2012 3:28 am | GauHelldragon | Note Added: 0024015 | |
May 11, 2012 3:29 am | GauHelldragon | Note Edited: 0024015 | |
May 11, 2012 7:34 am | tigersfan | Internal Weight | => Major Problem |
May 11, 2012 7:34 am | tigersfan | Assigned To | => keith.lamothe |
May 11, 2012 7:34 am | tigersfan | Status | new => assigned |
May 11, 2012 7:43 am | GauHelldragon | Note Added: 0024026 | |
May 11, 2012 9:51 am | Chris_McElligottPark | Note Added: 0024036 | |
May 11, 2012 9:51 am | Chris_McElligottPark | Status | assigned => resolved |
May 11, 2012 9:51 am | Chris_McElligottPark | Fixed in Version | => 1.017 |
May 11, 2012 9:51 am | Chris_McElligottPark | Resolution | open => fixed |
Jul 21, 2012 6:06 am | Matthew Carras | Relationship added | related to 0009009 |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |