View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0007711 | Valley 1 | Bug - Other | May 10, 2012 11:05 am | May 10, 2012 11:11 am | |
Reporter | Zaquilak | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.014 | ||||
Fixed in Version | 1.015 | ||||
Summary | 0007711: Chunk generation error - Empty Chunk | ||||
Description | An outdoor desert chunk didn't get generated properly and ended up being empty. 5/10/2012 4:44:05 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ChunkScriptStampCell].RemoveAt (Int32 index) [0x00000] in <filename unknown>:0 at ChunkScriptStep_InteriorGeneration.SetUndergroundPassages (.MersenneTwister Random, Boolean SeedIntraDungeon, Boolean SeedUp, Boolean SeedGoodies) [0x00000] in <filename unknown>:0 at ChunkScriptStep_InteriorGeneration.ExteriorCleanup (.MersenneTwister Random, InteriorGenerationStyle InteriorStyle) [0x00000] in <filename unknown>:0 at ChunkScriptStep_InteriorGeneration.FillMap (InteriorGenerationStyle InteriorStyle, Int32 RandomSeed) [0x00000] in <filename unknown>:0 at ChunkScriptStep_InteriorGeneration.Execute (.Chunk Chunk, .ChunkScriptContext Context, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at ChunkScriptStep.TryExecute (.Chunk Chunk, .ChunkScriptContext Context, .MersenneTwister Random) [0x00000] in <filename unknown>:0 at MapGenerator.GenerateChunk_Normal (.Chunk Chunk, .ChunkPopulationScript Script) [0x00000] in <filename unknown>:0 at MapGenerator.GenerateChunk (.ChunkMetadata ChunkMetadata, .Region Region, ChunkCreationType CreationType) [0x00000] in <filename unknown>:0 at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient (.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, .AbilityUseResultType& EarlyOutResultType) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:0005273 type:Marie2 TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:EnterGroundLevelChunkMovingInward QueuedAbilityUse.ExecutionContextChunkID:42 QueuedAbilityUse.ExecutionContextRegionID:24 QueuedAbilityUse.UsingEntityID:5273 UsingEntity.TypeData.Type:Marie2 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/10/2012 4:44:05 PM TellTheDeveloper while IsInAbilityDeserializationOrProcessing, Message:Unable to find spawn point in FindOutdoorPointToSpawnAt! QueuedAbilityUse.Ability.TypeData.Type:EnterGroundLevelChunkMovingInward QueuedAbilityUse.ExecutionContextChunkID:42 QueuedAbilityUse.ExecutionContextRegionID:24 QueuedAbilityUse.UsingEntityID:5273 UsingEntity.TypeData.Type:Marie2 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at Chunk.FindOutdoorPointToSpawnAt(TileBehaviorType BehaviorTypeToLookFor, Boolean IsFirstCall, .AbilityUseResult Result) at Chunk.FindOutdoorPointToSpawnAt(TileBehaviorType BehaviorTypeToLookFor, Boolean IsFirstCall, .AbilityUseResult Result) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/10/2012 4:44:05 PM TellTheDeveloper while IsInAbilityDeserializationOrProcessing, Message:Unable to find spawn point in FindFallbackSpawnPoint! QueuedAbilityUse.Ability.TypeData.Type:EnterGroundLevelChunkMovingInward QueuedAbilityUse.ExecutionContextChunkID:42 QueuedAbilityUse.ExecutionContextRegionID:24 QueuedAbilityUse.UsingEntityID:5273 UsingEntity.TypeData.Type:Marie2 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at Chunk.FindFallbackSpawnPoint() at Chunk.FindOutdoorPointToSpawnAt(TileBehaviorType BehaviorTypeToLookFor, Boolean IsFirstCall, .AbilityUseResult Result) at Chunk.FindOutdoorPointToSpawnAt(TileBehaviorType BehaviorTypeToLookFor, Boolean IsFirstCall, .AbilityUseResult Result) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/10/2012 4:44:05 PM TellTheDeveloper while IsInAbilityDeserializationOrProcessing, Message:Unable to find spawn point in FindOutdoorPointToSpawnAt! QueuedAbilityUse.Ability.TypeData.Type:EnterGroundLevelChunkMovingInward QueuedAbilityUse.ExecutionContextChunkID:42 QueuedAbilityUse.ExecutionContextRegionID:24 QueuedAbilityUse.UsingEntityID:5273 UsingEntity.TypeData.Type:Marie2 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at Chunk.FindOutdoorPointToSpawnAt(TileBehaviorType BehaviorTypeToLookFor, Boolean IsFirstCall, .AbilityUseResult Result) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/10/2012 4:44:05 PM TellTheDeveloper while IsInAbilityDeserializationOrProcessing, Message:Unable to find spawn point in FindFallbackSpawnPoint! QueuedAbilityUse.Ability.TypeData.Type:EnterGroundLevelChunkMovingInward QueuedAbilityUse.ExecutionContextChunkID:42 QueuedAbilityUse.ExecutionContextRegionID:24 QueuedAbilityUse.UsingEntityID:5273 UsingEntity.TypeData.Type:Marie2 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at Chunk.FindFallbackSpawnPoint() at Chunk.FindOutdoorPointToSpawnAt(TileBehaviorType BehaviorTypeToLookFor, Boolean IsFirstCall, .AbilityUseResult Result) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Yeah, sorry -- 1.015 is already out and fixes this. |
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oh, ok. sorry for the redundant post then. you can delete it. ;) |
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No worries! |
Date Modified | Username | Field | Change |
---|---|---|---|
May 10, 2012 11:05 am | Zaquilak | New Issue | |
May 10, 2012 11:06 am | Chris_McElligottPark | Internal Weight | => New |
May 10, 2012 11:06 am | Chris_McElligottPark | Note Added: 0023955 | |
May 10, 2012 11:06 am | Chris_McElligottPark | Status | new => resolved |
May 10, 2012 11:06 am | Chris_McElligottPark | Fixed in Version | => 1.015 |
May 10, 2012 11:06 am | Chris_McElligottPark | Resolution | open => fixed |
May 10, 2012 11:06 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 10, 2012 11:09 am | Zaquilak | Note Added: 0023958 | |
May 10, 2012 11:11 am | Chris_McElligottPark | Note Added: 0023959 |