View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0007661 | Valley 1 | Crash/Exception | May 9, 2012 12:24 am | May 9, 2012 9:05 am | |
Reporter | conductorbosh | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.011 | ||||
Fixed in Version | 1.012 | ||||
Summary | 0007661: Error in log after mission completion, mission still available and no rewards received. | ||||
Description | An error that can be seen in the attached screenshot appeared in the log at the moment I killed the last boss in a stealth assassination mission. I received no mission rewards. The mission is still marked on the overworld, but no mission rewards are listed below it. The mission building is still on the map, but I haven't tried replaying it yet. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix ASAP | ||||
has duplicate | 0007667 | closed | AVWW Mission success error, no reward given |
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I had this same problem, didn't get an on screen message like yours, but it was in the log. I was doing an underground stealth assassination attempt in The Deep, and the boss was two shadow bats. There was no mission complete message or rewards after beating them, and the mission had to be aborted. Here was the entry from my log as well 5/8/2012 9:40:23 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:Object reference not set to an instance of an object at Mission.GetMissionAdditionalRewardsMaterialList (Boolean IsForDisplay, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 at Mission.DoMissionSuccessLogic (.AbilityUseResult Result) [0x00000] in <filename unknown>:0 at Mission.FinalizeMission (MissionConclusionType ConclusionType, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:AnnounceMissionSuccess at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() |
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Same error, Underground JtP mission. Will only let me "abandon" from the final goal post. (identical except for the time stamp) 5/8/2012 10:14:25 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:Object reference not set to an instance of an object at Mission.GetMissionAdditionalRewardsMaterialList (Boolean IsForDisplay, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 at Mission.DoMissionSuccessLogic (.AbilityUseResult Result) [0x00000] in <filename unknown>:0 at Mission.FinalizeMission (MissionConclusionType ConclusionType, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:AnnounceMissionSuccess at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() |
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Same problem happens in "Destroy Boss Gang in Building" and "Boss Tower" missions |
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This seems to be happening in ALL missions, at least for me that's how it seems. Doesnt matter what I try, they wont complete. |
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Yup, seems that way. Even the error message itself seems pretty unhappy about this. at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 <filename unknown>:0 unknown>:0 >:0 |
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I have personally completed a Stealth Assassination mission and gotten the reward, but I can confirm this bug in Boss Towers and Battleground missions. It's pretty gamebreaking. Edit: Just a thought. I completed a Stealth assassination secret mission as opposed to a normal one. Perhaps it's the normal missions that are bugged? |
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I'm sure it will get fix quick in the morning. I have completed some missions, and others not. Could it have something to do with whether or not the rewards are in the shopping list? |
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It's pretty likely it does have something to do with the rewards, given the error message. But only the devs will know for sure :) |
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Oh geez. I posted the exact same bug without looking first. Very sorry. |
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I had a similar error during a Journey to Perfection (Building) mission. 5/9/2012 2:05:27 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:Object reference not set to an instance of an object at Mission.GetMissionAdditionalRewardsMaterialList (Boolean IsForDisplay, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 at Mission.DoMissionSuccessLogic (.AbilityUseResult Result) [0x00000] in <filename unknown>:0 at Mission.FinalizeMission (MissionConclusionType ConclusionType, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:AnnounceMissionSuccess at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() I also completed this mission prior to entering the settlement on the continent for the first time, which may or may not have anything to do with the error. |
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Same error as above. Occurred both times I attempted to complete a battlefield mission. No reward is granted and the mission never completes but rather throws this error message and the mission continues being active. 5/9/2012 6:41:09 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:Object reference not set to an instance of an object at Mission.GetMissionAdditionalRewardsMaterialList (Boolean IsForDisplay, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 at Mission.DoMissionSuccessLogic (.AbilityUseResult Result) [0x00000] in <filename unknown>:0 at Mission.FinalizeMission (MissionConclusionType ConclusionType, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:AnnounceMissionSuccess at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination) at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() |
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Thanks, and sorry about that! The new version is out now. * Fixed a bug that was causing exceptions to be thrown in some worlds when missions were completed in the prior version; it had to do with the changes to how we were checking for diluter enchants, but only showed up under certain character conditions. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 9, 2012 12:24 am | conductorbosh | New Issue | |
May 9, 2012 12:24 am | conductorbosh | File Added: 2012-05-09_00002.jpg | |
May 9, 2012 12:51 am | GauHelldragon | Note Added: 0023814 | |
May 9, 2012 1:17 am | Penumbra | Note Added: 0023817 | |
May 9, 2012 1:20 am | Penumbra | Note Edited: 0023817 | |
May 9, 2012 1:34 am | GauHelldragon | Note Added: 0023818 | |
May 9, 2012 1:43 am | GauHelldragon | Note Edited: 0023818 | |
May 9, 2012 1:49 am | Misery | Note Added: 0023819 | |
May 9, 2012 1:53 am | GauHelldragon | Note Added: 0023820 | |
May 9, 2012 1:55 am | GauHelldragon | Note Edited: 0023820 | |
May 9, 2012 1:56 am | GauHelldragon | Note Edited: 0023820 | |
May 9, 2012 1:57 am | Chthonic One | Note Added: 0023821 | |
May 9, 2012 2:00 am | Chthonic One | Note Edited: 0023821 | |
May 9, 2012 2:01 am | Penumbra | Note Added: 0023822 | |
May 9, 2012 2:02 am | GauHelldragon | Note Added: 0023823 | |
May 9, 2012 2:04 am | Arturia | Note Added: 0023825 | |
May 9, 2012 2:05 am | Arturia | Relationship added | has duplicate 0007667 |
May 9, 2012 6:50 am | lavacamorada | Note Added: 0023837 | |
May 9, 2012 6:53 am | Barty | Note Added: 0023838 | |
May 9, 2012 8:14 am | tigersfan | Internal Weight | => Major Problem |
May 9, 2012 8:14 am | tigersfan | Assigned To | => Chris_McElligottPark |
May 9, 2012 8:14 am | tigersfan | Status | new => confirmed |
May 9, 2012 9:05 am | Chris_McElligottPark | Internal Weight | Major Problem => Fix ASAP |
May 9, 2012 9:05 am | Chris_McElligottPark | Note Added: 0023850 | |
May 9, 2012 9:05 am | Chris_McElligottPark | Status | confirmed => resolved |
May 9, 2012 9:05 am | Chris_McElligottPark | Fixed in Version | => 1.012 |
May 9, 2012 9:05 am | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |