View Issue Details

IDProjectCategoryLast Update
0007661Valley 1Crash/ExceptionMay 9, 2012 9:05 am
Reporterconductorbosh Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.011 
Fixed in Version1.012 
Summary0007661: Error in log after mission completion, mission still available and no rewards received.
DescriptionAn error that can be seen in the attached screenshot appeared in the log at the moment I killed the last boss in a stealth assassination mission. I received no mission rewards. The mission is still marked on the overworld, but no mission rewards are listed below it. The mission building is still on the map, but I haven't tried replaying it yet.
TagsNo tags attached.
Internal WeightFix ASAP

Relationships

has duplicate 0007667 closed AVWW Mission success error, no reward given 

Activities

conductorbosh

May 9, 2012 12:24 am

reporter  

2012-05-09_00002.jpg (625,312 bytes)

GauHelldragon

May 9, 2012 12:51 am

reporter   ~0023814

I had this same problem, didn't get an on screen message like yours, but it was in the log. I was doing an underground stealth assassination attempt in The Deep, and the boss was two shadow bats. There was no mission complete message or rewards after beating them, and the mission had to be aborted. Here was the entry from my log as well

5/8/2012 9:40:23 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:Object reference not set to an instance of an object

  at Mission.GetMissionAdditionalRewardsMaterialList (Boolean IsForDisplay, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
  at Mission.DoMissionSuccessLogic (.AbilityUseResult Result) [0x00000] in <filename unknown>:0
  at Mission.FinalizeMission (MissionConclusionType ConclusionType, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:AnnounceMissionSuccess

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination)
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.MainUpdateLogic()
   at MainCameraLogic.Update()

Penumbra

May 9, 2012 1:17 am

reporter   ~0023817

Last edited: May 9, 2012 1:20 am

Same error, Underground JtP mission. Will only let me "abandon" from the final goal post. (identical except for the time stamp)

5/8/2012 10:14:25 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:Object reference not set to an instance of an object

  at Mission.GetMissionAdditionalRewardsMaterialList (Boolean IsForDisplay, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
  at Mission.DoMissionSuccessLogic (.AbilityUseResult Result) [0x00000] in <filename unknown>:0
  at Mission.FinalizeMission (MissionConclusionType ConclusionType, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:AnnounceMissionSuccess

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination)
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.MainUpdateLogic()
   at MainCameraLogic.Update()

GauHelldragon

May 9, 2012 1:34 am

reporter   ~0023818

Last edited: May 9, 2012 1:43 am

Same problem happens in "Destroy Boss Gang in Building" and "Boss Tower" missions

Misery

May 9, 2012 1:49 am

reporter   ~0023819

This seems to be happening in ALL missions, at least for me that's how it seems. Doesnt matter what I try, they wont complete.

GauHelldragon

May 9, 2012 1:53 am

reporter   ~0023820

Last edited: May 9, 2012 1:56 am

Yup, seems that way. Even the error message itself seems pretty unhappy about this.

at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0

<filename unknown>:0

unknown>:0

>:0

Chthonic One

May 9, 2012 1:57 am

reporter   ~0023821

Last edited: May 9, 2012 2:00 am

I have personally completed a Stealth Assassination mission and gotten the reward, but I can confirm this bug in Boss Towers and Battleground missions.

It's pretty gamebreaking.

Edit: Just a thought. I completed a Stealth assassination secret mission as opposed to a normal one. Perhaps it's the normal missions that are bugged?

Penumbra

May 9, 2012 2:01 am

reporter   ~0023822

I'm sure it will get fix quick in the morning. I have completed some missions, and others not. Could it have something to do with whether or not the rewards are in the shopping list?

GauHelldragon

May 9, 2012 2:02 am

reporter   ~0023823

It's pretty likely it does have something to do with the rewards, given the error message. But only the devs will know for sure :)

Arturia

May 9, 2012 2:04 am

reporter   ~0023825

Oh geez. I posted the exact same bug without looking first. Very sorry.

lavacamorada

May 9, 2012 6:50 am

reporter   ~0023837

I had a similar error during a Journey to Perfection (Building) mission.

5/9/2012 2:05:27 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:Object reference not set to an instance of an object

  at Mission.GetMissionAdditionalRewardsMaterialList (Boolean IsForDisplay, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
  at Mission.DoMissionSuccessLogic (.AbilityUseResult Result) [0x00000] in <filename unknown>:0
  at Mission.FinalizeMission (MissionConclusionType ConclusionType, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:AnnounceMissionSuccess

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination)
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.MainUpdateLogic()
   at MainCameraLogic.Update()

I also completed this mission prior to entering the settlement on the continent for the first time, which may or may not have anything to do with the error.

Barty

May 9, 2012 6:53 am

reporter   ~0023838

Same error as above. Occurred both times I attempted to complete a battlefield mission. No reward is granted and the mission never completes but rather throws this error message and the mission continues being active.

5/9/2012 6:41:09 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:Object reference not set to an instance of an object

at Mission.GetMissionAdditionalRewardsMaterialList (Boolean IsForDisplay, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
at Mission.DoMissionSuccessLogic (.AbilityUseResult Result) [0x00000] in <filename unknown>:0
at Mission.FinalizeMission (MissionConclusionType ConclusionType, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:AnnounceMissionSuccess

at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination)
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.MainUpdateLogic()
at MainCameraLogic.Update()

Chris_McElligottPark

May 9, 2012 9:05 am

administrator   ~0023850

Thanks, and sorry about that! The new version is out now.


* Fixed a bug that was causing exceptions to be thrown in some worlds when missions were completed in the prior version; it had to do with the changes to how we were checking for diluter enchants, but only showed up under certain character conditions.

Issue History

Date Modified Username Field Change
May 9, 2012 12:24 am conductorbosh New Issue
May 9, 2012 12:24 am conductorbosh File Added: 2012-05-09_00002.jpg
May 9, 2012 12:51 am GauHelldragon Note Added: 0023814
May 9, 2012 1:17 am Penumbra Note Added: 0023817
May 9, 2012 1:20 am Penumbra Note Edited: 0023817
May 9, 2012 1:34 am GauHelldragon Note Added: 0023818
May 9, 2012 1:43 am GauHelldragon Note Edited: 0023818
May 9, 2012 1:49 am Misery Note Added: 0023819
May 9, 2012 1:53 am GauHelldragon Note Added: 0023820
May 9, 2012 1:55 am GauHelldragon Note Edited: 0023820
May 9, 2012 1:56 am GauHelldragon Note Edited: 0023820
May 9, 2012 1:57 am Chthonic One Note Added: 0023821
May 9, 2012 2:00 am Chthonic One Note Edited: 0023821
May 9, 2012 2:01 am Penumbra Note Added: 0023822
May 9, 2012 2:02 am GauHelldragon Note Added: 0023823
May 9, 2012 2:04 am Arturia Note Added: 0023825
May 9, 2012 2:05 am Arturia Relationship added has duplicate 0007667
May 9, 2012 6:50 am lavacamorada Note Added: 0023837
May 9, 2012 6:53 am Barty Note Added: 0023838
May 9, 2012 8:14 am tigersfan Internal Weight => Major Problem
May 9, 2012 8:14 am tigersfan Assigned To => Chris_McElligottPark
May 9, 2012 8:14 am tigersfan Status new => confirmed
May 9, 2012 9:05 am Chris_McElligottPark Internal Weight Major Problem => Fix ASAP
May 9, 2012 9:05 am Chris_McElligottPark Note Added: 0023850
May 9, 2012 9:05 am Chris_McElligottPark Status confirmed => resolved
May 9, 2012 9:05 am Chris_McElligottPark Fixed in Version => 1.012
May 9, 2012 9:05 am Chris_McElligottPark Resolution open => fixed
Apr 14, 2014 9:28 am Chris_McElligottPark Category Bug - Crash or Exception => Crash/Exception