View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0007613 | Valley 1 | Bug - Gameplay | May 7, 2012 12:28 am | May 18, 2012 10:22 am | |
Reporter | Nethellus | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.018 | ||||
Fixed in Version | 1.019 | ||||
Summary | 0007613: Exiting to main menu and loading again bugs | ||||
Description | 1. After entering a stormy area where the monsters drop about 110-120 shards and exiting to the main menu and loading the game again, all the monsters in that area start dropping 70-80 instead and the only way to restore the drop rates to the original values is to leave the area to the world map and enter it again. EDIT: This bug seems worse further into the stormy areas. Going as far into the storm as I can on my current continent I get drops of 300-400 shards, but with this bug in effect they are reduced to about 30-40, which is disappointing. 2. I have a Pre-Industrial character with a base attack of 185%, not upgraded by stones, and if I put on a Snowsuit or a Heatsuit, exit to the main menu and load the game again my characters attack drops to 135%. Removing the suit does not restore it. The only way to do so is to first remove the suit, exit to the main menu, and load the game again. I have tried this with another character, and her attack was also lowered. 3. Transmogrify into bat also seems to change stats in the same manner as the suits. A Skelbot I tried it on had an attack of 65% and 100 mana. After changing into a bat, exiting to the main menu and loading the game again his attack was raised to 75% and his mana was raised to 200. Changing back into his original form does not restore his original stats. The only way to do so is the same way as with the snowsuit/heatsuit. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
related to | 0007815 | resolved | Chris_McElligottPark | world.dat code parsing flaw 1 |
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Thanks! * Fixed a bug where the stats of characters would be incorrectly set after loading from a savegame if they were wearing a suit or transmogrified into some other entity type. |
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All right, and that last of it -- thanks! * Fixed a bug where the distance you were into a windstorm was not being properly calculated if you had never visited the world map in your current play session (or if buoys had been placed since your last visit to the world map). |
Date Modified | Username | Field | Change |
---|---|---|---|
May 7, 2012 12:28 am | Nethellus | New Issue | |
May 9, 2012 3:38 pm | Nethellus | Product Version | 1.010 => 1.012 |
May 9, 2012 3:41 pm | Nethellus | Description Updated | |
May 9, 2012 9:50 pm | Nethellus | Product Version | 1.012 => 1.013 |
May 10, 2012 9:47 pm | Nethellus | Product Version | 1.013 => 1.016 |
May 11, 2012 9:52 pm | Nethellus | Product Version | 1.016 => 1.018 |
May 13, 2012 6:21 pm | Nethellus | Relationship added | related to 0007815 |
May 14, 2012 12:09 pm | tigersfan | Internal Weight | => Fix Before Major Release |
May 14, 2012 12:09 pm | tigersfan | Assigned To | => Chris_McElligottPark |
May 14, 2012 12:09 pm | tigersfan | Status | new => assigned |
May 14, 2012 3:02 pm | Chris_McElligottPark | Note Added: 0024231 | |
May 15, 2012 9:32 am | Chris_McElligottPark | Note Added: 0024253 | |
May 15, 2012 9:32 am | Chris_McElligottPark | Status | assigned => resolved |
May 15, 2012 9:32 am | Chris_McElligottPark | Fixed in Version | => 1.019 |
May 15, 2012 9:32 am | Chris_McElligottPark | Resolution | open => fixed |