View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0007612 | Valley 1 | Suggestion - Room Ideas/Complaints | May 6, 2012 9:45 pm | May 7, 2012 11:53 am | |
Reporter | LintMan | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 1.010 | ||||
Summary | 0007612: The Deep - complaints, especially on Anachronism missions | ||||
Description | As it is, I find The Deep region. I don't mind the enemies having higher tier, but everything black - walls, floors, ceilings, enemies, background objects, your shots, enemy shots - it's just too much. I like to see the game I'm playing. Especially when my continent has 29 squares of The Deep but only 1 Abandoned Town region. Especially problematic: The background for Anachronism missions in The Deep has a awful lot of black in it, making the enemies invisible a good portion of the time and a huge pain to tell apart all of the time. Is that a red ameoba or a blue one? Since they're all black, how do I get around to learning which ones are native anyway? Trying to catch up to a crowd of flyers, dodge their shots, pause the game, and try to pixel hunt the black enemies on the black background is not fun. My suggestion: make light spells (ie: ball of light) and items (ie: moon lamp) reveal objects, spells, and enemies in full color. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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I really like the look of "The Deep". It's really one of the most unique areas in the game. Personally I don't think they should change it. In regards to the anachronism missions, it's honestly not that bad. It doesn't matter if it's a blue or a red amoeba, there's never a situation when a red amoeba is anachronastic but a blue one isn't. The rest of the monsters have fairly distinct silhoettes and behavior. The only ones that could be confused are certain espers. Espers are pretty much always grouped together though, so even in that situation, if one type of esper is anachronastic, they all are. |
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The deep is both pretty and ugly at the same time. I believe that the current look of the deep is only temporary, to be adjusted and improved upon when the deep gets it's full share of love. I assume it will be a modified aesthetic that isn't JUST everything being black, it's own set of unique enemies, and it's own terrain generation schema that doesn't just look like boring hills and generic caves. The black lights and black enemies are just a quick and dirty way in indicating that the deep is supposed to be hard, scary, and full of unexpected challenges, such as pitch black utahraptors. |
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Black on black means invisible, and there are a couple of cave backgrounds that are mostly black, making fighting impossible in those areas, at least for me. |
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I think they should give the background non-black color, but leave everything else black or dark, because I like the feel of The deep, but sometimes the enemies are nearly invisible (which annoys me a lot). |
Date Modified | Username | Field | Change |
---|---|---|---|
May 6, 2012 9:45 pm | LintMan | New Issue | |
May 6, 2012 9:59 pm | GauHelldragon | Note Added: 0023655 | |
May 7, 2012 12:35 am | khadgar | Note Added: 0023668 | |
May 7, 2012 12:46 am | Nethellus | Note Added: 0023669 | |
May 7, 2012 7:00 am | Purlox | Note Added: 0023679 | |
May 7, 2012 11:53 am | tigersfan | Internal Weight | => Feature Suggestion |
May 7, 2012 11:53 am | tigersfan | Status | new => considering |