View Issue Details

IDProjectCategoryLast Update
0007612Valley 1Suggestion - Room Ideas/ComplaintsMay 7, 2012 11:53 am
ReporterLintMan Assigned To 
Status consideringResolutionopen 
Product Version1.010 
Summary0007612: The Deep - complaints, especially on Anachronism missions
DescriptionAs it is, I find The Deep region. I don't mind the enemies having higher tier, but everything black - walls, floors, ceilings, enemies, background objects, your shots, enemy shots - it's just too much. I like to see the game I'm playing. Especially when my continent has 29 squares of The Deep but only 1 Abandoned Town region.

Especially problematic: The background for Anachronism missions in The Deep has a awful lot of black in it, making the enemies invisible a good portion of the time and a huge pain to tell apart all of the time. Is that a red ameoba or a blue one? Since they're all black, how do I get around to learning which ones are native anyway? Trying to catch up to a crowd of flyers, dodge their shots, pause the game, and try to pixel hunt the black enemies on the black background is not fun.

My suggestion: make light spells (ie: ball of light) and items (ie: moon lamp) reveal objects, spells, and enemies in full color.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

GauHelldragon

May 6, 2012 9:59 pm

reporter   ~0023655

I really like the look of "The Deep". It's really one of the most unique areas in the game. Personally I don't think they should change it.

In regards to the anachronism missions, it's honestly not that bad. It doesn't matter if it's a blue or a red amoeba, there's never a situation when a red amoeba is anachronastic but a blue one isn't. The rest of the monsters have fairly distinct silhoettes and behavior. The only ones that could be confused are certain espers. Espers are pretty much always grouped together though, so even in that situation, if one type of esper is anachronastic, they all are.

khadgar

May 7, 2012 12:35 am

reporter   ~0023668

The deep is both pretty and ugly at the same time. I believe that the current look of the deep is only temporary, to be adjusted and improved upon when the deep gets it's full share of love. I assume it will be a modified aesthetic that isn't JUST everything being black, it's own set of unique enemies, and it's own terrain generation schema that doesn't just look like boring hills and generic caves.

The black lights and black enemies are just a quick and dirty way in indicating that the deep is supposed to be hard, scary, and full of unexpected challenges, such as pitch black utahraptors.

Nethellus

May 7, 2012 12:46 am

reporter   ~0023669

Black on black means invisible, and there are a couple of cave backgrounds that are mostly black, making fighting impossible in those areas, at least for me.

Purlox

May 7, 2012 7:00 am

reporter   ~0023679

I think they should give the background non-black color, but leave everything else black or dark, because I like the feel of The deep, but sometimes the enemies are nearly invisible (which annoys me a lot).

Issue History

Date Modified Username Field Change
May 6, 2012 9:45 pm LintMan New Issue
May 6, 2012 9:59 pm GauHelldragon Note Added: 0023655
May 7, 2012 12:35 am khadgar Note Added: 0023668
May 7, 2012 12:46 am Nethellus Note Added: 0023669
May 7, 2012 7:00 am Purlox Note Added: 0023679
May 7, 2012 11:53 am tigersfan Internal Weight => Feature Suggestion
May 7, 2012 11:53 am tigersfan Status new => considering