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IDProjectCategoryLast Update
0007607Valley 1Suggestion - Room Ideas/ComplaintsMay 29, 2012 8:44 pm
Reportervadatajs Assigned To 
Status consideringResolutionopen 
Product Version1.010 
Summary0007607: Journey to Perfection (Outdoors) - pirate airships bombardment can cause random losses
DescriptionEntered a Journey to Perfection (Outdoors) mission from a Surface Secret Mission site, pirate airships commenced bombardment, making mission excessively difficult to complete (I gave up and moved on to something else).

A shield can be used to block the shots, but they land so quickly that reaction time isn't sufficient to respond *snicker* perfectly every time; especially with the player's attention diverted to trying to move forward and keep monsters away.

Perhaps this is intended functionality, but since the player has no control over whether pirate ships are present or not; it just seems slightly too difficult with no recourse for the player.

Suggest that pirate ships be unable to fire into Journey to Perfection (Outdoors) missions.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

vadatajs

May 6, 2012 6:39 pm

reporter  

airships_outdoor_jtp.zip (3,935,969 bytes)

vadatajs

May 6, 2012 6:39 pm

reporter   ~0023642

Alternately, if anyone is looking for a challenge related to this, I have uploaded a save that should provide hours of entertainment.

r 1

May 7, 2012 10:58 pm

reporter   ~0023725

I've successfully beaten 3 JtP missions under those conditions with a tier 1 fire shield and 100 mana. The only apparent way of beating these missions, at this moment, is to use high speed enchants and spam the shield.

Ipkins

May 8, 2012 1:21 am

reporter   ~0023731

Since shields are now disabled in JtP this issue is still present. This makes outdoor missions really random if a ship is present. My suggestion therefore is also to disable pirate ships (or their shots) in outdoor JtP missions to keep their difficulty in line with the indoor variants.

Steffe

May 11, 2012 7:03 am

reporter   ~0024023

They're annoying indeed, but adds some sort of challenge to it. Ice Espers on the other hand, which got way too good aim are really annoying, especially when they're guarding the entrance and you can't use shields :p

Izumi5

May 11, 2012 11:24 am

reporter   ~0024045

As the world map missions (ones which grants CPs), I concluded, "If ice pirates are near, don't do that. It's only a matter of choice."

But as secret missions, which one would find with effort (or just running through dungeons with Storm Dash), this idea would fit in. Who wants to be doing hard-earned missions under such circumstances, or just throwing opportunities away? At least I don't.

Remliel

May 29, 2012 8:44 pm

reporter   ~0025104

JtPs are near impossible now with ice pirate ships now that shields are gone.

Issue History

Date Modified Username Field Change
May 6, 2012 6:32 pm vadatajs New Issue
May 6, 2012 6:39 pm vadatajs File Added: airships_outdoor_jtp.zip
May 6, 2012 6:39 pm vadatajs Note Added: 0023642
May 7, 2012 11:18 am tigersfan Internal Weight => Feature Suggestion
May 7, 2012 11:18 am tigersfan Status new => considering
May 7, 2012 10:58 pm r 1 Note Added: 0023725
May 8, 2012 1:21 am Ipkins Note Added: 0023731
May 11, 2012 7:03 am Steffe Note Added: 0024023
May 11, 2012 11:24 am Izumi5 Note Added: 0024045
May 29, 2012 8:44 pm Remliel Note Added: 0025104