View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0007547 | Valley 1 | Balance Issue | May 5, 2012 4:02 am | May 8, 2012 8:26 pm | |
Reporter | jerith | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.009 | ||||
Fixed in Version | 1.011 | ||||
Summary | 0007547: "Multiple entity" boss types drop too much | ||||
Description | Every boss entity you kill gives a complete boss drop, which is currently 25 upgrade stones. This means that giant bats (which spawn two entities) have a drop of 50 stones and the various faeries (five entities each) drop a whopping 125 stones. Perhaps these drops need to be divided amongst the number of entities per "boss", rounding up where applicable. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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Thanks! * The "multiple entity" bosses (faires which spawn in clusters of 5, as well as shadow bats which spawn in clusters of 2, etc) were previously individually dropping as many shards or enchant containers as a single boss of their type would. Fixed so that now it is equivalent for the group. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 5, 2012 4:02 am | jerith | New Issue | |
May 5, 2012 11:35 pm | tigersfan | Internal Weight | => Feature Suggestion |
May 5, 2012 11:35 pm | tigersfan | Status | new => considering |
May 8, 2012 8:26 pm | Chris_McElligottPark | Note Added: 0023801 | |
May 8, 2012 8:26 pm | Chris_McElligottPark | Status | considering => resolved |
May 8, 2012 8:26 pm | Chris_McElligottPark | Fixed in Version | => 1.011 |
May 8, 2012 8:26 pm | Chris_McElligottPark | Resolution | open => fixed |
May 8, 2012 8:26 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |