View Issue Details

IDProjectCategoryLast Update
0007518Valley 1Bug - Room IssuesMay 7, 2012 9:16 am
Reporterkhadgar Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version1.008 
Summary0007518: Two place windshelter missions rooms have player spawn location issues
DescriptionSince I don't have any technical name to identify these room types, I will call then Room A and Room B. The attached image will show a picture of each room type.

Room A:
The player can & will spawn halfway through the tunnel instead of at the bottom-left start point.

Room B:
The player normally (17 out of 20) spawns in the top-left of the map, instead of the bottom-left by the zone boundary. Occasionally (2 out of 20), the player will spawn at the RIGHT zone boundary instead of the left.
TagsNo tags attached.
Internal WeightNew

Activities

khadgar

May 4, 2012 3:51 pm

reporter  

Room A.png (2,480,676 bytes)

khadgar

May 4, 2012 3:51 pm

reporter  

Room B.png (741,553 bytes)

khadgar

May 4, 2012 3:52 pm

reporter   ~0023454

I hope the screenshots are enough to identify the room types in question.

Chris_McElligottPark

May 4, 2012 3:55 pm

administrator   ~0023456

They are, but I don't know that it's generalized to all rooms of that type. Do you have a world folder that demonstrates it that we could have?

I have a report of something similar in a forest area, though, so if I fix the forest one it might well fix this too.

khadgar

May 4, 2012 4:36 pm

reporter   ~0023467

This was on a multiplayer server, so I don't have anything. I don't think it was specific to those rooms either, but those rooms were where the issue manifest.

I ran through this windshelter mission about 30 times and noted the spawn position in each of the rooms. All the room types behaved properly except for these two, though I can't guarantee that the others don't mess up on occasion, or under certain circumstances (such as being a male skelebot)

If I had to guess, I'd say it's that the game attempts to spawn the player at the highest Y coordinate that is within the "spawn" region border. The way these two areas are shaped leads to that location being above the intended spawn location. Maybe a slight resize would help? Just 2 or 3 blocks buffer on the left edge might resolve the issue (or maybe it would make it worse).

Chris_McElligottPark

May 7, 2012 9:16 am

administrator   ~0023686

These should now be fixed based on other changes I made. Let me know if you see it again, though!

Issue History

Date Modified Username Field Change
May 4, 2012 3:51 pm khadgar New Issue
May 4, 2012 3:51 pm khadgar File Added: Room A.png
May 4, 2012 3:52 pm khadgar File Added: Room B.png
May 4, 2012 3:52 pm khadgar Note Added: 0023454
May 4, 2012 3:55 pm Chris_McElligottPark Note Added: 0023456
May 4, 2012 4:36 pm khadgar Note Added: 0023467
May 4, 2012 5:04 pm khadgar Category Bug - Gameplay => Bug - Room Issues
May 7, 2012 9:16 am Chris_McElligottPark Internal Weight => New
May 7, 2012 9:16 am Chris_McElligottPark Note Added: 0023686
May 7, 2012 9:16 am Chris_McElligottPark Status new => resolved
May 7, 2012 9:16 am Chris_McElligottPark Resolution open => fixed
May 7, 2012 9:16 am Chris_McElligottPark Assigned To => Chris_McElligottPark