View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0007518 | Valley 1 | Bug - Room Issues | May 4, 2012 3:51 pm | May 7, 2012 9:16 am | |
Reporter | khadgar | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.008 | ||||
Summary | 0007518: Two place windshelter missions rooms have player spawn location issues | ||||
Description | Since I don't have any technical name to identify these room types, I will call then Room A and Room B. The attached image will show a picture of each room type. Room A: The player can & will spawn halfway through the tunnel instead of at the bottom-left start point. Room B: The player normally (17 out of 20) spawns in the top-left of the map, instead of the bottom-left by the zone boundary. Occasionally (2 out of 20), the player will spawn at the RIGHT zone boundary instead of the left. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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I hope the screenshots are enough to identify the room types in question. |
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They are, but I don't know that it's generalized to all rooms of that type. Do you have a world folder that demonstrates it that we could have? I have a report of something similar in a forest area, though, so if I fix the forest one it might well fix this too. |
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This was on a multiplayer server, so I don't have anything. I don't think it was specific to those rooms either, but those rooms were where the issue manifest. I ran through this windshelter mission about 30 times and noted the spawn position in each of the rooms. All the room types behaved properly except for these two, though I can't guarantee that the others don't mess up on occasion, or under certain circumstances (such as being a male skelebot) If I had to guess, I'd say it's that the game attempts to spawn the player at the highest Y coordinate that is within the "spawn" region border. The way these two areas are shaped leads to that location being above the intended spawn location. Maybe a slight resize would help? Just 2 or 3 blocks buffer on the left edge might resolve the issue (or maybe it would make it worse). |
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These should now be fixed based on other changes I made. Let me know if you see it again, though! |
Date Modified | Username | Field | Change |
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May 4, 2012 3:51 pm | khadgar | New Issue | |
May 4, 2012 3:51 pm | khadgar | File Added: Room A.png | |
May 4, 2012 3:52 pm | khadgar | File Added: Room B.png | |
May 4, 2012 3:52 pm | khadgar | Note Added: 0023454 | |
May 4, 2012 3:55 pm | Chris_McElligottPark | Note Added: 0023456 | |
May 4, 2012 4:36 pm | khadgar | Note Added: 0023467 | |
May 4, 2012 5:04 pm | khadgar | Category | Bug - Gameplay => Bug - Room Issues |
May 7, 2012 9:16 am | Chris_McElligottPark | Internal Weight | => New |
May 7, 2012 9:16 am | Chris_McElligottPark | Note Added: 0023686 | |
May 7, 2012 9:16 am | Chris_McElligottPark | Status | new => resolved |
May 7, 2012 9:16 am | Chris_McElligottPark | Resolution | open => fixed |
May 7, 2012 9:16 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |