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IDProjectCategoryLast Update
0007483Valley 1Suggestion - Spell IdeasMay 3, 2012 6:22 pm
ReporterLokarin Assigned ToChris_McElligottPark  
Severitytrivial 
Status closedResolutionwon't fix 
Product Version1.007 
Summary0007483: Graphical variances between different spell ranks
Description  Spells look good when you get them, but once they're at Rank 5 all they have is their increased damage (which is substantial on many spells). Spells at higher ranks could use some mild variance to give them a little more personality. Energy Orb, for example, could get some red/blue edge tinting (y'know... like when you look at a sheet of white paper) or Fireball could get a larger prominence. Rock Throw especially could look like different kinds of rocks.

  For even just as a placeholder for custom texture packs to do the same.
TagsNo tags attached.
Internal WeightNew

Activities

Penumbra

May 3, 2012 6:08 pm

reporter   ~0023376

I know this has come up before. I agree with you that it would make upgrading your spells "cooler."

Chris has already given an pretty absolute "no" on this issue when it has come up. You can see his response here:

http://www.arcengames.com/forums/index.php/topic,10258.msg99733.html#msg99733

I understand his hesitance. Creating 5x the amount of particle effects would increase the memory footprint and development time of each spell.

I do like eRe4s3r's idea of adding in the rank as an option in the particles.xml file, even if it isn't used in the main.

Lokarin

May 3, 2012 6:19 pm

reporter   ~0023377

Well, I didn't mean more particles exactly. Think the Castlevania games on the DS where higher ranks simply get more elaborate for the same effect.

But if it's already been commented on in the forums then that's good enough for me.

Chris_McElligottPark

May 3, 2012 6:22 pm

administrator   ~0023378

What we will have, though, is lots of more powerful spell options in general rather than just higher-tier versions of the same thing.

Issue History

Date Modified Username Field Change
May 3, 2012 5:41 pm Lokarin New Issue
May 3, 2012 6:08 pm Penumbra Note Added: 0023376
May 3, 2012 6:19 pm Lokarin Note Added: 0023377
May 3, 2012 6:22 pm Chris_McElligottPark Internal Weight => New
May 3, 2012 6:22 pm Chris_McElligottPark Note Added: 0023378
May 3, 2012 6:22 pm Chris_McElligottPark Status new => closed
May 3, 2012 6:22 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 3, 2012 6:22 pm Chris_McElligottPark Resolution open => won't fix