View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0007428 | Valley 1 | Suggestion - Enemy Ideas | May 1, 2012 8:34 pm | May 2, 2012 8:43 am | |
Reporter | khadgar | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 1.006 | ||||
Summary | 0007428: Enemy type that can stand on player created platforms | ||||
Description | Currently, the easiest way to take out certain melee-only enemies like skelebot whatever-they-are-calleds, and utahraptors, is to place a platform high above them and shoot straight down. If, say, utahraptors could jump onto playter created platforms, it would create a bit more of a risk/reward dynamic when fighting them. Is it worth it to place platforms, knowing that an enemy can use them too? Might be hell from an AI perspective to get them to use them smartly, but as far as making a fight less trivial, it would go a long way. Of course, not every enemy jumps, and it would have to be a jumper. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
May 1, 2012 8:34 pm | khadgar | New Issue | |
May 1, 2012 8:34 pm | khadgar | Summary | Enemy type that can stand on/drop through player created platforms => Enemy type that can stand on player created platforms |
May 1, 2012 8:34 pm | khadgar | Description Updated | |
May 1, 2012 9:23 pm | Quaix | Note Added: 0023233 | |
May 2, 2012 8:43 am | tigersfan | Internal Weight | => Feature Suggestion |
May 2, 2012 8:43 am | tigersfan | Status | new => considering |