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IDProjectCategoryLast Update
0007425Valley 1Suggestion - Balancing IssuesMay 2, 2012 4:58 pm
ReporterRetroNutcase Assigned To 
Severityfeature 
Status consideringResolutionopen 
Product Version1.006 
Summary0007425: Underwater exploration is too troublesome at the moment due to platforms/crates floating. We need something better!
DescriptionI mentioned this in a brainstorming section of the forums as well, but going underwater in AVWW right now is essentially a waste of your platform items, as your crates and platforms will float up, meaning you'll have to use a new one to get out of a deep pool of water every time you go down there.

What I think we need are some 'heavy' versions of Platforms/Crates that are damage resistant, but also do not float in water. IE, a metal platform that sticks to background walls, and stays where it is underwater instead of floating up. Similarly, metal crates that sink in water instead of floating upward. this would make it a lot easier to move around in the Ocean Shallows, and Oceans in general.

Obviously, these would be additions, not replacements. The wooden platforms/crates do have their uses underwater at times, but sometimes you just want to be able to make an easy way to get out that doesn't require you to make a new crate/platform every single time!
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

khadgar

May 1, 2012 7:51 pm

reporter   ~0023205

Make the "seize" spell castable on player platforms and crates.

Mission accomplished.

Leafy Greens

May 1, 2012 7:57 pm

reporter   ~0023207

i like the metal items idea. Seize is useful, but it makes the object vulnerable to enemy attacks. Obviously, metal crates would have to be attackable, but platforms need to be pass-through for the player.

khadgar

May 1, 2012 8:05 pm

reporter   ~0023209

Good point... but as of right now it doesn't even work on those objects so the point is moot.

Quaix

May 2, 2012 11:16 am

reporter   ~0023278

I'd like a flippers enchant that allows you to swim.

RetroNutcase

May 2, 2012 4:58 pm

reporter   ~0023309

I think the problem with flippers is that Underwater areas would then feel like the Umbra Vortexes. The developers specifically mentioned wanting to avoid making underwater feel like an alternate form of flight. Currently, you have slower movement and slightly floatier jumping, which is fine and all. The issue is, again, the fact it feels like a chore/waste of resources to explore the ocean when your platforms will always end up floating up in the end. If I'm going to be re-exploring an old area (Something I do constantly!), I want my platforms to be something permanent to make returning that much less of a hassle.

Issue History

Date Modified Username Field Change
May 1, 2012 7:35 pm RetroNutcase New Issue
May 1, 2012 7:41 pm RetroNutcase Description Updated
May 1, 2012 7:51 pm khadgar Note Added: 0023205
May 1, 2012 7:57 pm Leafy Greens Note Added: 0023207
May 1, 2012 8:05 pm khadgar Note Added: 0023209
May 2, 2012 8:08 am tigersfan Internal Weight => Feature Suggestion
May 2, 2012 8:08 am tigersfan Status new => considering
May 2, 2012 11:16 am Quaix Note Added: 0023278
May 2, 2012 4:58 pm RetroNutcase Note Added: 0023309