View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0007389 | Valley 1 | Bug - Audio | Apr 30, 2012 11:30 pm | May 3, 2012 4:28 pm | |
Reporter | khadgar | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.006 | ||||
Fixed in Version | 1.008 | ||||
Summary | 0007389: Background wind noise inconsistancies | ||||
Description | Repro: 0) In a zone with wind 1) Enter a building 2a) Enter a secret mission inside the building 2b) Enter a warp portal inside the building Result: Upon entering a building, the wind noise stops. Upon entering a secret mission or a warp portal inside the building, the wind noise resumes. Expected: The wind noise is consistent while within a building | ||||
Tags | No tags attached. | ||||
Internal Weight | Polish Tweak | ||||
|
Thanks! * Previously there were some issues with when the windstorm sound effects would play, most specifically in mission areas. Fixed. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 30, 2012 11:30 pm | khadgar | New Issue | |
Apr 30, 2012 11:51 pm | khadgar | Summary | Background wind noise inconsistancy in a secret mission => Background wind noise inconsistancies |
Apr 30, 2012 11:51 pm | khadgar | Description Updated | |
May 1, 2012 11:27 am | tigersfan | Internal Weight | => Polish Tweak |
May 1, 2012 11:27 am | tigersfan | Assigned To | => Chris_McElligottPark |
May 1, 2012 11:27 am | tigersfan | Status | new => assigned |
May 3, 2012 4:28 pm | Chris_McElligottPark | Note Added: 0023374 | |
May 3, 2012 4:28 pm | Chris_McElligottPark | Status | assigned => resolved |
May 3, 2012 4:28 pm | Chris_McElligottPark | Fixed in Version | => 1.008 |
May 3, 2012 4:28 pm | Chris_McElligottPark | Resolution | open => fixed |