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Early in the beta, before the strategic map was removed, there was a graveyard. I think you can look at your continent history to see who died when, but some sort of monument or graveyard would be a nice addition to the settlement. |
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I'd like to see this, also it would be nice along with the details Quaix mentioned. Have some stats on how many liutenants or overlords they killed, how many people they rescued during their lifetime. That sort of thing. |
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Tom Chick suggested this strongly in his podcast. I think this makes sense. The objection Chris raised is that you'll have the town fill up with graves.
I think the best solution is to have a gate in town that takes you to the graveyard chunk(s) -- more chunks will be produced as you fill them up, and you'll always be taken to the most recently generated chunk first. |
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I like Bluddy's suggestion. Or just a single list would be good. Perhaps also an option to erect a monument at some trivial cost? There are of course some glyphbearers who deserve more recognition than others. |
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Just my two cents, make the graveyard optional and if you pay a certain price it will cause the vengeful ghosts to rest and leave their death locations. (if they havent been killed i mean) |
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Martyn, that's part of http://www.arcengames.com/mantisbt/view.php?id=7477 |
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Just personally, I don't care for that idea. Just personally I favor monuments being monuments that are there to remember things, rather than spell components for a summon spell. I dunno I think I am for there being more things in games that you can do without a "gameplay reason" for it. |
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