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IDProjectCategoryLast Update
0007323Valley 1Gameplay IdeaMay 3, 2012 7:17 pm
ReporterBluddy Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version1.006 
Fixed in Version1.008 
Summary0007323: Make wind increment tier with every step
DescriptionThe wind would be a lot more dramatic if with every tile step of wind, the tier went up by another level. So you'd have sunny (tier 1) -- storm (tier 2) -- storm (tier 3) etc. This would really make wind a huge part of the strategy. So you'd consider assaulting a wind square that's one tile deep, but a 3-tile deep wind square would be suicide. There could be some kind of maximum for this.
TagsNo tags attached.
Internal WeightFeature Suggestion

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Chris_McElligottPark

Apr 29, 2012 12:05 am

administrator   ~0022968

I think that could work as an elegantly simple solution to several things, yeah -- I really like how this idea ties several things together.

khadgar

Apr 29, 2012 12:12 am

reporter   ~0022972

Could be tied in with a "deep wind shelter", or some other such thing that doesn't have to be placed on the border of the wind, but only affects 1 tile, or is temporary. On some continents, getting shelter coverage to go where you need it to go (i.e. overlord keep) can be a taxing feat.

Penumbra

Apr 29, 2012 12:14 am

reporter   ~0022974

I'm all for anything that makes the wind tougher. It's in the title of the game, after all.

Bluddy

Apr 29, 2012 12:17 am

reporter   ~0022975

As a bonus idea, you could get a free wind shelter mission with every tier up, so you get 5 free wind shelters, tying the tiers closely to the wind shelters, and making tier up more positive.

Bluddy

Apr 29, 2012 12:56 am

reporter   ~0022976

Last edited: Apr 29, 2012 1:43 am

On second thought maybe you'd get 3 free wind shelter missions with the first 3 tier ups. That seems more reasonable.

Chris_McElligottPark

May 3, 2012 7:17 pm

administrator   ~0023386

Thanks!

Thanks!

* The presence of windstorms was previously increasing the tier of a region by 1 or 2 tiers depending on the difficulty level. There is no longer any tier buff from windstorms, meaning that enemies are no longer any tougher or more dangerous inside windstorms than they would otherwise normally be.

* When you venture into a region being affected by a windstorm, the negative effect of the windstorm is now felt as a constant drain on your health.
** This drain varies by difficulty and by whether or not the chunk is a higher tier than you, as well as by how many regions' depth into the windstorms you are on the world map.
** In other words, the drain doesn't go up when you go further into the chunks of a given region, but rather when you go into regions on the world map that are further from non-stormy areas.
** The drain is something that also scales downward the lower your health gets, and finally it stops all together once your health has reached 1. So the windstorm by itself won't ever kill you outright -- however it will put you on the teetering brink of death for sure.
*** This makes it increasingly dangerous to venture into windstorm areas that are further from your wind shelter network, but it doesn't make it instantly lethal like it could be before with the supercharged enemies.
** Also, it is important to note that you can keep your health up either by coming in with a high-health character or by simply making efficient use of killing "trash mobs" fast for health, thus keeping yourself going even in such a hostile climate.
** Unlike ambient cold or ambient heat damage, no popups show right on your character (because that would be incredibly annoying), and there are no suits or other magical means that will ever protect you from the wind -- aside from expanding your wind shelter network, of course!

Issue History

Date Modified Username Field Change
Apr 29, 2012 12:03 am Bluddy New Issue
Apr 29, 2012 12:05 am Chris_McElligottPark Note Added: 0022968
Apr 29, 2012 12:12 am khadgar Note Added: 0022972
Apr 29, 2012 12:14 am Penumbra Note Added: 0022974
Apr 29, 2012 12:17 am Bluddy Note Added: 0022975
Apr 29, 2012 12:56 am Bluddy Note Added: 0022976
Apr 29, 2012 1:43 am Bluddy Note Edited: 0022976
Apr 29, 2012 1:43 am Bluddy Note Edited: 0022976
Apr 29, 2012 1:43 am Bluddy Note Edited: 0022976
Apr 30, 2012 12:09 pm tigersfan Internal Weight => Feature Suggestion
Apr 30, 2012 12:09 pm tigersfan Status new => considering
May 3, 2012 7:17 pm Chris_McElligottPark Note Added: 0023386
May 3, 2012 7:17 pm Chris_McElligottPark Status considering => resolved
May 3, 2012 7:17 pm Chris_McElligottPark Fixed in Version => 1.008
May 3, 2012 7:17 pm Chris_McElligottPark Resolution open => fixed
May 3, 2012 7:17 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea