View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0007323 | Valley 1 | Gameplay Idea | Apr 29, 2012 12:03 am | May 3, 2012 7:17 pm | |
Reporter | Bluddy | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.006 | ||||
Fixed in Version | 1.008 | ||||
Summary | 0007323: Make wind increment tier with every step | ||||
Description | The wind would be a lot more dramatic if with every tile step of wind, the tier went up by another level. So you'd have sunny (tier 1) -- storm (tier 2) -- storm (tier 3) etc. This would really make wind a huge part of the strategy. So you'd consider assaulting a wind square that's one tile deep, but a 3-tile deep wind square would be suicide. There could be some kind of maximum for this. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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I think that could work as an elegantly simple solution to several things, yeah -- I really like how this idea ties several things together. |
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Could be tied in with a "deep wind shelter", or some other such thing that doesn't have to be placed on the border of the wind, but only affects 1 tile, or is temporary. On some continents, getting shelter coverage to go where you need it to go (i.e. overlord keep) can be a taxing feat. |
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I'm all for anything that makes the wind tougher. It's in the title of the game, after all. |
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As a bonus idea, you could get a free wind shelter mission with every tier up, so you get 5 free wind shelters, tying the tiers closely to the wind shelters, and making tier up more positive. |
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On second thought maybe you'd get 3 free wind shelter missions with the first 3 tier ups. That seems more reasonable. |
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Thanks! Thanks! * The presence of windstorms was previously increasing the tier of a region by 1 or 2 tiers depending on the difficulty level. There is no longer any tier buff from windstorms, meaning that enemies are no longer any tougher or more dangerous inside windstorms than they would otherwise normally be. * When you venture into a region being affected by a windstorm, the negative effect of the windstorm is now felt as a constant drain on your health. ** This drain varies by difficulty and by whether or not the chunk is a higher tier than you, as well as by how many regions' depth into the windstorms you are on the world map. ** In other words, the drain doesn't go up when you go further into the chunks of a given region, but rather when you go into regions on the world map that are further from non-stormy areas. ** The drain is something that also scales downward the lower your health gets, and finally it stops all together once your health has reached 1. So the windstorm by itself won't ever kill you outright -- however it will put you on the teetering brink of death for sure. *** This makes it increasingly dangerous to venture into windstorm areas that are further from your wind shelter network, but it doesn't make it instantly lethal like it could be before with the supercharged enemies. ** Also, it is important to note that you can keep your health up either by coming in with a high-health character or by simply making efficient use of killing "trash mobs" fast for health, thus keeping yourself going even in such a hostile climate. ** Unlike ambient cold or ambient heat damage, no popups show right on your character (because that would be incredibly annoying), and there are no suits or other magical means that will ever protect you from the wind -- aside from expanding your wind shelter network, of course! |
Date Modified | Username | Field | Change |
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Apr 29, 2012 12:03 am | Bluddy | New Issue | |
Apr 29, 2012 12:05 am | Chris_McElligottPark | Note Added: 0022968 | |
Apr 29, 2012 12:12 am | khadgar | Note Added: 0022972 | |
Apr 29, 2012 12:14 am | Penumbra | Note Added: 0022974 | |
Apr 29, 2012 12:17 am | Bluddy | Note Added: 0022975 | |
Apr 29, 2012 12:56 am | Bluddy | Note Added: 0022976 | |
Apr 29, 2012 1:43 am | Bluddy | Note Edited: 0022976 | |
Apr 29, 2012 1:43 am | Bluddy | Note Edited: 0022976 | |
Apr 29, 2012 1:43 am | Bluddy | Note Edited: 0022976 | |
Apr 30, 2012 12:09 pm | tigersfan | Internal Weight | => Feature Suggestion |
Apr 30, 2012 12:09 pm | tigersfan | Status | new => considering |
May 3, 2012 7:17 pm | Chris_McElligottPark | Note Added: 0023386 | |
May 3, 2012 7:17 pm | Chris_McElligottPark | Status | considering => resolved |
May 3, 2012 7:17 pm | Chris_McElligottPark | Fixed in Version | => 1.008 |
May 3, 2012 7:17 pm | Chris_McElligottPark | Resolution | open => fixed |
May 3, 2012 7:17 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |