View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0007316 | Valley 1 | Suggestion - UI Ideas | Apr 28, 2012 8:54 pm | Apr 29, 2012 12:13 am | |
Reporter | khadgar | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | not fixable | ||
Product Version | 1.006 | ||||
Summary | 0007316: Change "Stealth Line" to "Stealth Circle" | ||||
Description | The stealth lines right now look pretty good, they display all the relevant information in a concise and easy to discern manner. However, right now they look really ugly when you have a whole bunch of monsters at once. Additionally, they look identical to the tab-targeting line, so it's impossible to tell which monster you are targeting in a high monster density situation. So, I suggest that instead of a line, monsters detection radius is displayed as a around the center of the monster. It could be white when you're out of range, and blinking red when you're in range, just like the lines work now. These could either be unique per monster (Style A), or global for all monsters, in an amalgamated circle/cluster/radius (Style B). I produced 2 mashups showing what this could look like in an in-game context. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
duplicate of | 0007221 | closed | Chris_McElligottPark | Replace "Detection Line" with an Aura |
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I like style B myself. When I first saw the line, I thought it was a graphical bug. |
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THERES THAT STUPID DUPE! I knew it was already logged, but I couldn't find it. :( |
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Yeah, I used "detection" instead of stealth and "aura" instead of circle. Tough to search for everything. I like both ideas, but I really want light to _matter_ in stealth. So making enemies emit light in stealth missions would be great. |
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The performance impact of those would be immeasurably larger. 1000% more GPU load? Something like that. It would vary by the range of the enemy, and actually would be something like... logarithmic increase by detection size? |
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Wow, that much of an increase? How unfortunate. It's times like this I wish I hadn't dropped out of university compsci. |
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The number of pixels drawn is a direct cost per thing. So a line has a linear increase. A circle has the increas of the entire area of the circle defined by the diameter length. Given most lines are 200-1000 long or even more, the costs scaling goes up massively if you do the math to calculate the area of the circle. |
Date Modified | Username | Field | Change |
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Apr 28, 2012 8:54 pm | khadgar | New Issue | |
Apr 28, 2012 8:55 pm | khadgar | File Added: style A.jpg | |
Apr 28, 2012 8:55 pm | khadgar | File Added: style B.jpg | |
Apr 28, 2012 9:27 pm | Arnos | Note Added: 0022942 | |
Apr 28, 2012 10:22 pm | Penumbra | Relationship added | duplicate of 0007221 |
Apr 28, 2012 10:53 pm | khadgar | Note Added: 0022947 | |
Apr 28, 2012 11:08 pm | Penumbra | Note Added: 0022949 | |
Apr 28, 2012 11:20 pm | Chris_McElligottPark | Internal Weight | => New |
Apr 28, 2012 11:20 pm | Chris_McElligottPark | Note Added: 0022951 | |
Apr 28, 2012 11:20 pm | Chris_McElligottPark | Status | new => closed |
Apr 28, 2012 11:20 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 28, 2012 11:20 pm | Chris_McElligottPark | Resolution | open => not fixable |
Apr 29, 2012 12:07 am | khadgar | Note Added: 0022969 | |
Apr 29, 2012 12:13 am | Chris_McElligottPark | Note Added: 0022973 |