View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0007280 | Valley 1 | Suggestion - Enchant Ideas | Apr 27, 2012 12:21 pm | Jun 3, 2012 12:22 am | |
Reporter | jabrazzle | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 1.001 | ||||
Summary | 0007280: Enchant Crafting | ||||
Description | Allow the player to combine enchants so they can get multiple benefits in a single slot. This should of course be expensive to do, say the two enchants (of the same slot type) and several materials. Or alternitively allow the player to break an enchant down into useful components when they no longer need them. Or breaking them gets you 30% towards the next enchant. I got 3 feather enchants in my inventory and I will never need more than 1, why not let me do something useful with them. Finally, in addition to the current method of random enchant generation, allow the player to craft enchants. That way if a player is having especially bad luck getting a specific type of enchant (acid water breathing for instance) they can collect a large list of materials and make it the hard way. This should be a much harder way to get enchants, but very reliable. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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I think having some structure in your settlement where you can destroy useless enchants to create a new one of a specific type would be very usefull. |
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I'm not sure about crafting specific enchants, we'll see. As for getting rid of unused ones, there will be a mechanism for that in the next patch. :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 27, 2012 12:21 pm | jabrazzle | New Issue | |
Apr 27, 2012 12:31 pm | Purlox | Note Added: 0022844 | |
Apr 27, 2012 12:47 pm | tigersfan | Internal Weight | => Feature Suggestion |
Apr 27, 2012 12:47 pm | tigersfan | Note Added: 0022848 | |
Apr 27, 2012 12:47 pm | tigersfan | Status | new => considering |