View Issue Details

IDProjectCategoryLast Update
0007268Valley 1Suggestion - Balancing IssuesJun 20, 2012 2:04 pm
ReporterCodexArcanum Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.001 
Fixed in Version1.103 (Official Hotfix) 
Summary0007268: Explosions are too powerful
DescriptionPerhaps this is just whining on my part, but I really feel like certain explosive effects are just far too powerful. I've died instantly from full health (around 400 to 500 HP) on two occasions from being at dead center of an explosion. Once I was stuck in a crawler and fought my way out, and once I accidentally pegged a mossy barrel in the junkyard that was right under me. The massive force of getting hit by "6x Shrapnel" is just too much.

I get that these should be harmful, maybe even deadly, but the sheer speed of it all just puts me completely off. I had died before even realizing what had happened. I feel like this would be better if the damage from each shrapnel burst didn't stack, or if they didn't combine to do so much total damage. Perhaps a damage scaling effect like in Guilty Gear, where being hit repeatedly by the exact same attack does less damage each time.

Or maybe if the shrapnel burst was preceded by a few frames by an invisible attack at the center with very small range and very high knockback, and solid (but not instant death) damage. Being thrown clear of an explosion and trying to survive with just 10-20 health sounds like a challenge. Instant death before I even know what's happening just feels cruel.
TagsNo tags attached.
Internal WeightFeature Suggestion

Relationships

parent of 0008339 resolvedChris_McElligottPark Shrapnel Damage 
has duplicate 0007988 closed Explosive barrels do too much damage 
has duplicate 0008491 closed Seeded mossy barrels deal too much damage 
has duplicate 0008587 closed Lethal Shipping Container 

Activities

Lancefighter

Apr 27, 2012 4:20 am

reporter   ~0022801

Totally agree - Same reason creepers are so scary in minecraft. There just isnt any warning for instantly dieing in avww, outside of 'try to remember never to stand within 10 feet of a mossy barrel'

CodexArcanum

Apr 27, 2012 6:23 pm

reporter   ~0022879

Creepers in Minecraft are a pretty good example of how to improve this I think. A creeper is often the cause of many early deaths (though death in MC isn't usually quite as painful as AVWW once you learn to put your valuables in a safe chest), but you quickly learn how to deal with Creepers. You can build your shelters so that they don't have unlit roofs or overhangs that would allow a dive bombing. You play cautiously.

And you listen! Because that hissing sound they make right before blasting is often just enough warning to get some distance so you don't take full damage.

Maybe if there were some warning before you pop a barrel (hissing gas release with a "spray" effect for 1-2 seconds before it bursts?) that would be enough.

Omosh

Apr 27, 2012 7:06 pm

reporter   ~0022883

Crawlers definitely give plenty warning before they go off so I don't have much of a problem with the sheer amount of damage that explosion does. I'm all for a second or two of reaction time on the barrels though. It would also be a fun mechanic to pull an enemy or two into it, pop it with a melee, and walk out action hero style as they blow up.

martyn_van_buren

Apr 27, 2012 7:39 pm

reporter   ~0022884

Can we have a keybind for popping some sunglasses on and strutting?

Ghost Matter

Jun 9, 2012 11:27 am

reporter   ~0025722

I was just hitting stuff to get minerals and I died instantly. See my screnshot. How am I supposed to know this would happen? How should I recognize them? I died from them and don't even know what the barrels look like! It's bound to happen again with explosion of this magnitude. This is really hurting my fun, seriously.

Ghost Matter

Jun 9, 2012 11:28 am

reporter  

2012-06-09_00001.jpg (379,965 bytes)

Ghost Matter

Jun 13, 2012 6:05 pm

reporter   ~0025829

Got another insta-death. 630 damage in one shot, nothing I saw and double my max life!!!

Chris_McElligottPark

Jun 20, 2012 2:04 pm

administrator   ~0025986

Thanks!

* The base shrapnel damage has been adjusted for the following entities as follows:
** Mossy Barrel from 22 to 8.
** Urban Crawler from 22 to 8.

Issue History

Date Modified Username Field Change
Apr 27, 2012 2:37 am CodexArcanum New Issue
Apr 27, 2012 4:20 am Lancefighter Note Added: 0022801
Apr 27, 2012 9:06 am tigersfan Internal Weight => Feature Suggestion
Apr 27, 2012 9:06 am tigersfan Status new => considering
Apr 27, 2012 6:23 pm CodexArcanum Note Added: 0022879
Apr 27, 2012 7:06 pm Omosh Note Added: 0022883
Apr 27, 2012 7:39 pm martyn_van_buren Note Added: 0022884
May 23, 2012 5:46 pm jruderman Relationship added has duplicate 0007988
May 31, 2012 9:26 am TechSY730 Relationship added parent of 0008339
Jun 9, 2012 11:27 am Ghost Matter Note Added: 0025722
Jun 9, 2012 11:28 am Ghost Matter File Added: 2012-06-09_00001.jpg
Jun 9, 2012 5:07 pm tigersfan Relationship added has duplicate 0008491
Jun 13, 2012 6:05 pm Ghost Matter Note Added: 0025829
Jun 17, 2012 10:16 am AlexxKay Relationship added has duplicate 0008587
Jun 20, 2012 2:04 pm Chris_McElligottPark Note Added: 0025986
Jun 20, 2012 2:04 pm Chris_McElligottPark Status considering => resolved
Jun 20, 2012 2:04 pm Chris_McElligottPark Fixed in Version => 1.103 (Official Hotfix)
Jun 20, 2012 2:04 pm Chris_McElligottPark Resolution open => fixed
Jun 20, 2012 2:04 pm Chris_McElligottPark Assigned To => Chris_McElligottPark