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ID | Project | Category | Date Submitted | Last Update | |
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0007107 | Valley 1 | Programming Todo | Apr 16, 2012 9:21 am | Apr 16, 2012 9:21 am | |
Reporter | Chris_McElligottPark | Assigned To | keith.lamothe | ||
Status | assigned | Resolution | open | ||
Summary | 0007107: Elites for existing monsters | ||||
Description | Chris's original note to Keith Elite Icicle Leaper: exactly the same as icicle leaper in every way, except with 30% more health and when you are in range it tosses out some chunks of ice (like the player's ice toss, but exploding outward in a fan of about 6 or 8 like the amoebas do. Elite Skelebot Grunt: exactly the same as the regular skelebot grunt, except with 30% more health and it has a monster version of ice cross that goes out twice as far as the player version does. Elite Skelebot Sniper: exactly the same as the regular skelebot sniper, except with 60% more health and it shoots one of six shots (one for each element). Each of these shots should be faster-moving than the basic sniper shot, and it can switch between them unpredictably and at-will. I'll handle the graphics and tweak the stats on those. Magma Rhino: this is actually an elite, despite not having elite in the name. Exactly like the regular rhino except 100% more health and it leaves a trail of magma blobs as it moves (just like an urban predator or a trap or whatever; same interval, etc). Might also need to be visually flaming, but then again the magma itself might be enough. Start without the visually flaming and then just see how it goes, I figure. Elite Skelebot Dwarf: exactly the same as regular skelebot dwarf, except it has 30% more health and uses one of three different circle of fire attacks. One is the same one it always has used, and then the other two are each tighter than normal in terms of their distance from the dwarf. In those cases you won't know at what range he is trying to strike you (and you'll need to make sure the range variance is set properly for those other circle of fire variants, of course). Elite Bat: exactly the same as a regular bat, but has 30% more health and shoots little air-themed sonic rays at you when it gets nearby. I'll handle the visuals later. Elite Fire Bat: exactly the same as a regular fire bat, but 30% more health and also shoots tiny little fireballs at you on a slow interval. Those fireballs also set you on fire, just like the fire bat does. I'll handle the graphics later. Elite Ice Bat: exactly the same as a regular ice bat, but 30% more health and also shoots tiny little snowballs at you on a slow interval. Those snowballs also slow you, just like the ice bat does. I'll handle the graphics later. Elite Dust Storm: exactly the same as a regular dust storm, but 30% more health and emits a reverse gravity effect that causes spells to curve away from it. That gravity effect should not affect you, though. Elite Lightning Esper: exactly the same as a regular lightning esper, but 30% more health and has one addition attack type in addition to its normal one: lightning cross, which basically just fires its lightning bolts in the four cardinal directions instead of in the usual fan. This way they are a bit less predictable. Also when they die, they should throw off lightning shrapnel explosions (like a missile does with miasma, but using the lightning graphic). Elite Water Esper: exactly the same as a regular water esper, but 30% more health and 1/2 its usual cooldown. Also should throw off water shrapnel explosions on death, like described above for the lightning esper. Elite Blue Amoeba: exactly the same as a regular blue amoeba, except that instead of shooting shots directly it shoots canisters that then burst apart into the actual water shots. The canisters would look just like the regular shots, adding to the confusing danger of them. They should also move 1.5x as fast and have 30% more health. Elite Red Amoeba: all the same changes as the elite blue amoeba, just with the fire shots that they use. Elite Giant Skelebot: exactly the same as the giant skelebot, but 300% more health and several new attack patterns. It should have the same attacks as the elite skelebot sniper, plus the ability to do that attack that the elite skelebot grunt uses. Elite Giant Blue/Red Amoebas: 40% more health than the base, plus uses the canisters like the their non-giant variants. Elite Crippled Dragon: 40% more health than the base. 0.5x the cooldown rate for its main breath attack. Able to switch to flying right from tier 1 and on (normally that was tier-gated on the non-elite version). Also should have a new attack pattern that shoots these fast-moving giant magma blasts to the left and right of itself. When they hit a wall or the player, they would die and their shrapnel would be... more dragon breath that chases you. Yikes. ;) Elite Green/Red Fairies: I can't think of anything. Can you? Skelebot Overlord v2: These would be unlocked starting with continent 2, and would basically make the second skelebot overlord more challenging/interesting than the first. They would have 30% more health than base, and should have a worthy selection of new attacks chosen from the various ones that we've given to the elites above. Draconite Overlord v2: Same exact notes as skelebot overlord v2. Skelebot Overlord v3: These would be unlocked starting with continent 3, and would basically make the third skelebot overlord more challenging/interesting than the first or second. They would have 30% more health than the second version, and should have a worthy selection of new attacks chosen from the various ones that we've given to the elites above to make them even more challenging than the second one was. Draconite Overlord v3: Same exact notes as skelebot overlord v3. Elite Giant Shadow Bat: I'm really not having good, easy to code, fun ideas for this one. You have any? Elite Vengeful Ghosts: Unlocked on continent 2. They have 200% more health, and their miasma shots move 40% faster and cooldown at 0.8x rate. Elite Eagle: this already exists in the form of the eagle diver. We just need to hook them up that way and make the eagle diver unlocked after you've killed something like 200 eagles. Right now I think eagle divers are unused. The eagle divers also need to have 30% more health. Elite Clockwork Probe: Well, these should have 30% more health... beyond that I don't have any good ideas. Do you? Elite Urban Crawler: Well, these should have 30% more health... beyond that I don't have any good ideas. Do you? Elite Urban Predator: Well, these should have 30% more health... beyond that I don't have any good ideas. Do you? Elite Will O The Wisp: Well, these should have 30% more health... beyond that I don't have any good ideas. Do you? | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Oh, added note from original email: I intentionally left out Skelebot Centurions, Jellyfish, sea worms, carp, and the whales for now. They seem tough enough. Though I guess if we did elite versions we could just make it a health and attack power buff or something, I dunno. Those are already fairly advanced enemies. |
Date Modified | Username | Field | Change |
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Apr 16, 2012 9:21 am | Chris_McElligottPark | New Issue | |
Apr 16, 2012 9:21 am | Chris_McElligottPark | Status | new => assigned |
Apr 16, 2012 9:21 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Apr 16, 2012 9:21 am | Chris_McElligottPark | Note Added: 0022088 |