View Issue Details

IDProjectCategoryLast Update
0007080Valley 1Gameplay IssueJul 10, 2012 9:03 pm
ReporterDizzard Assigned To 
Status consideringResolutionopen 
Product Version0.928 
Summary0007080: Instantly teleport out of battleground missions upon victory
DescriptionThis is something that has bothered me a little for a while now.

It isn't a major problem, but when you win a battleground mission it's a little annoying to run all the way back to the exit.

It would be nice if we could either automatically exit the mission on victory, or perhaps have a exit teleporter just a little bit behind the enemy fort.

I don't think instant exit would be a problem, since there's no reason to stick around after a battleground victory anyway.
TagsNo tags attached.
Internal WeightFeature Suggestion

Relationships

related to 0008879 considering Spawn an exit upon destroying the enemy base in a Battleground 

Activities

LintMan

Apr 15, 2012 4:12 pm

reporter   ~0022071

I stick around after the battle sometimes, because I want to harvest some of the lumber/cherries/plums/etc, which I doin't have time to do during the battle.

I've found using Storm Dash makes crossing long empty areas pretty quick and rather fun. Why not try that?

Chris_McElligottPark

Apr 19, 2012 6:10 pm

administrator   ~0022417

I think that instantly teleporting out wouldn't be a good thing. However, having the enemy base explode and reveal a mission exit probably would be.

MaxwellDemonic

Apr 20, 2012 9:10 am

reporter   ~0022475

I totally agree with x4000 on this one, it takes out the annoyance of walking back while still giving you access to the battlefield. Win/Win

BobTheJanitor

Apr 20, 2012 5:21 pm

reporter   ~0022550

Storm dash + triple jump + RtL means I can go from a standing start at the wreckage of the enemy base all the way to the exit without touching the ground again. :D So this doesn't bother me nearly as much as having to run back after failing a rescue mission used to. But I agree that having a mission exit appear when you blow up the enemy base is probably the best option.

Issue History

Date Modified Username Field Change
Apr 15, 2012 7:27 am Dizzard New Issue
Apr 15, 2012 4:12 pm LintMan Note Added: 0022071
Apr 16, 2012 10:56 am tigersfan Internal Weight => Feature Suggestion
Apr 16, 2012 10:56 am tigersfan Status new => considering
Apr 19, 2012 6:10 pm Chris_McElligottPark Note Added: 0022417
Apr 20, 2012 9:10 am MaxwellDemonic Note Added: 0022475
Apr 20, 2012 5:21 pm BobTheJanitor Note Added: 0022550
Jul 10, 2012 9:03 pm jruderman Relationship added related to 0008879
Apr 14, 2014 9:28 am Chris_McElligottPark Category Gameplay - General Complaint => Gameplay Issue