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IDProjectCategoryLast Update
0007066Valley 1Gameplay IdeaApr 16, 2012 9:49 am
ReporterHyfrydle Assigned To 
Status consideringResolutionopen 
Product Version0.927 
Summary0007066: Highlight last enchant picked up and change how enchants work in MP
DescriptionThis would be a huge help on MP world as the number of enchants increases rapidly. Why can't players just keep their own enchant percentage which only increases when they actually play. I think in MP we get too many enchants.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Chris_McElligottPark

Apr 14, 2012 3:12 pm

administrator   ~0022016

Simple scenario: we've been playing for 30 hours and you join. We're all tough and you die instantly from having nothing. Definitely not going to change the way it works in mp.

Hyfrydle

Apr 14, 2012 5:15 pm

reporter   ~0022022

If the settlement had somewhere to stash unwanted enchants any player joining could get enchants this way. I just feel as it stands I spend most of my time in MP getting enchant after enchant and quickly amass too many.

Chris_McElligottPark

Apr 14, 2012 5:30 pm

administrator   ~0022023

I'm sorry you feel that way, but it would be game-breaking to do it differently. You don't want the discarded trash from other players, anyhow. You want the awesome stuff on the level of what they have, and they aren't going to share. Only way to get you really fully up to speed is to give you the progression of enchants that catches you up for all the time you missed.

Hyfrydle

Apr 14, 2012 5:42 pm

reporter   ~0022024

This is fine if it hasn't been too long since you last played but if it's been a while it just seems like a neverending stream of enchants. Perhaps a limit to how many can be received this way before it reverts to the players individual percentage chance may work.

Chris_McElligottPark

Apr 14, 2012 6:10 pm

administrator   ~0022025

It's actually an accumulation of points -- and in MP, anytime anybody picks up an enchant, it gives a certain number of points to everyone in the pool.

This is one I really don't have time to debate pre-1.0; what you're talking about is somewhat the edge case, but in any case what you're advocating would be basically shortchanging newer players. Anything that involves shortchanging the other players has to be considered with a lot more care than we have time for in the short term, unfortunately.

Hyfrydle

Apr 14, 2012 6:58 pm

reporter   ~0022027

Okay thanks for listening.

Chris_McElligottPark

Apr 14, 2012 7:05 pm

administrator   ~0022028

It's not a problem -- just very rushed at the moment with trying to hit the really key issues, is all. Not trying to stifle discussion... just have to prioritize really sharply in the next week or I'm going to miss this deadline.

Issue History

Date Modified Username Field Change
Apr 14, 2012 1:58 pm Hyfrydle New Issue
Apr 14, 2012 3:12 pm Chris_McElligottPark Note Added: 0022016
Apr 14, 2012 5:15 pm Hyfrydle Note Added: 0022022
Apr 14, 2012 5:30 pm Chris_McElligottPark Note Added: 0022023
Apr 14, 2012 5:42 pm Hyfrydle Note Added: 0022024
Apr 14, 2012 6:10 pm Chris_McElligottPark Note Added: 0022025
Apr 14, 2012 6:58 pm Hyfrydle Note Added: 0022027
Apr 14, 2012 7:05 pm Chris_McElligottPark Note Added: 0022028
Apr 16, 2012 9:49 am tigersfan Internal Weight => Feature Suggestion
Apr 16, 2012 9:49 am tigersfan Status new => considering
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea