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Simple scenario: we've been playing for 30 hours and you join. We're all tough and you die instantly from having nothing. Definitely not going to change the way it works in mp. |
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If the settlement had somewhere to stash unwanted enchants any player joining could get enchants this way. I just feel as it stands I spend most of my time in MP getting enchant after enchant and quickly amass too many. |
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I'm sorry you feel that way, but it would be game-breaking to do it differently. You don't want the discarded trash from other players, anyhow. You want the awesome stuff on the level of what they have, and they aren't going to share. Only way to get you really fully up to speed is to give you the progression of enchants that catches you up for all the time you missed. |
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This is fine if it hasn't been too long since you last played but if it's been a while it just seems like a neverending stream of enchants. Perhaps a limit to how many can be received this way before it reverts to the players individual percentage chance may work. |
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It's actually an accumulation of points -- and in MP, anytime anybody picks up an enchant, it gives a certain number of points to everyone in the pool.
This is one I really don't have time to debate pre-1.0; what you're talking about is somewhat the edge case, but in any case what you're advocating would be basically shortchanging newer players. Anything that involves shortchanging the other players has to be considered with a lot more care than we have time for in the short term, unfortunately. |
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Okay thanks for listening. |
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It's not a problem -- just very rushed at the moment with trying to hit the really key issues, is all. Not trying to stifle discussion... just have to prioritize really sharply in the next week or I'm going to miss this deadline. |
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