View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000704 | AI War 1 / Classic | Crash/Exception | Oct 19, 2010 8:20 am | Oct 19, 2010 8:38 am | |
Reporter | vonkolberg | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.718 | ||||
Summary | 0000704: More crashes to blank screen with music playing (OS X, 3.718) | ||||
Description | Pretty infuriating, game screen goes blank and leaves the music playing, have to quite with Command-Q. Below contents of UnhandledErrors.txt: 10/19/2010 11:51:41 (3.718) -----------------------------------Error-----------------------------------Log String: pthread_getschedparam(thread, &policy, ¶m) Stack Trace: UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) ForegroundObject:FireAtObject(ForegroundObject, Int32, FInt, FInt) ForegroundObject:TryAttack() Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate() 10/19/2010 14:15:18 (3.718) -----------------------------------Error-----------------------------------Log String: pthread_getschedparam(thread, &policy, ¶m) Stack Trace: UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) ForegroundObject:Explode() OtherObject:KillTargetFromShotHit(ForegroundObject, Int32, ForegroundObject, Boolean) OtherObject:DoShotHit() Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate() | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Gah, sorry about all that. For 3.719: * Added some "defensive programming" to prevent crashes due to occasional problems loading sound files on OSX. ** Thanks to vonkolberg for the report. Basically if it gets one of these errors it will just treat it like it treats other loading-errors for sound, which is basically that it doesn't play the sound and tries to load it again the next time it's needed (at least I think that's what it does, but it is already coded to handle errors). Also, it should write these Unity-level exceptions to SoundErrors.txt, for reference. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 19, 2010 8:20 am | vonkolberg | New Issue | |
Oct 19, 2010 8:38 am | keith.lamothe | Note Added: 0001297 | |
Oct 19, 2010 8:38 am | keith.lamothe | Status | new => resolved |
Oct 19, 2010 8:38 am | keith.lamothe | Resolution | open => fixed |
Oct 19, 2010 8:38 am | keith.lamothe | Assigned To | => keith.lamothe |
Apr 14, 2014 9:27 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |