View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0007019 | Valley 1 | GUI | Apr 8, 2012 11:04 am | Apr 17, 2012 9:09 pm | |
Reporter | AlexxKay | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.923 | ||||
Fixed in Version | 0.931 | ||||
Summary | 0007019: Things can be alive with 0 health | ||||
Description | Lots of objects and monsters are displaying a health of "0" after being hit one or more times, and yet still need one more hit to finish them. I'm guessing that this is a rounding error, and that they actually have 0.2 health or some such. At any rate, seeing "0" on something alive feels really wrong. | ||||
Tags | No tags attached. | ||||
Internal Weight | For New Player Experience | ||||
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Do you see this in SP or MP? |
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SP. |
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Thanks! * Previously, the health bars on enemies were rounding their floating-point values to the nearest whole number. Not usually a problem... until you hit something less than 0.5. Then you have an enemy that still seems to be alive while having "zero" health. ** To fix this, we're now using a ceiling value instead, so it rounds up to the next whole number instead of just rounding to the nearest whole number. Thus if something has 0 health it's always definitely dead (or in the process of going through a death explosion like the urban crawler does). |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 8, 2012 11:04 am | AlexxKay | New Issue | |
Apr 8, 2012 11:05 am | Toll | Note Added: 0021851 | |
Apr 8, 2012 11:18 am | AlexxKay | Note Added: 0021852 | |
Apr 9, 2012 3:48 pm | tigersfan | Internal Weight | => For New Player Experience |
Apr 9, 2012 3:48 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Apr 9, 2012 3:48 pm | tigersfan | Status | new => assigned |
Apr 17, 2012 9:09 pm | Chris_McElligottPark | Note Added: 0022242 | |
Apr 17, 2012 9:09 pm | Chris_McElligottPark | Status | assigned => resolved |
Apr 17, 2012 9:09 pm | Chris_McElligottPark | Fixed in Version | => 0.931 |
Apr 17, 2012 9:09 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - UI => GUI |