View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0006956 | AI War 1 / Classic | Bug - Gameplay | Mar 30, 2012 4:15 pm | Apr 2, 2012 9:46 am | |
Reporter | LintMan | Assigned To | keith.lamothe | ||
Status | assigned | Resolution | open | ||
Product Version | 5.031 | ||||
Summary | 0006956: Sometimes my fleet stops attacking high HP targets before they are dead | ||||
Description | Occasionally, when I order my (very large) fleetball to attack things they won't automatically attack, such as a Wormhole Guard Post or a command station, from a fairly long distance away.they stop attacking while the target is still alive (but with low health). I've even had to give the order several times because they keep stopping. I'm suspicious this might be related to implosion artillery's variable damage making the game think enough damage is on the way to kill the target, so everyone stops shooting, but then the damage is less than expected, so it remains alive. I don't have a reproducible example right now, but can probably cobble something together if you need one. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 30, 2012 4:15 pm | LintMan | New Issue | |
Mar 30, 2012 4:16 pm | tigersfan | Internal Weight | => Fix Before Major Release |
Mar 30, 2012 4:16 pm | tigersfan | Assigned To | => keith.lamothe |
Mar 30, 2012 4:16 pm | tigersfan | Status | new => assigned |
Apr 2, 2012 9:46 am | TechSY730 | Note Added: 0021740 |