View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0000684 | AI War 1 / Classic | Bug - Other | Oct 18, 2010 10:30 am | Oct 19, 2010 1:55 pm | |
Reporter | Toll | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.717 | ||||
Fixed in Version | 3.718 | ||||
Summary | 0000684: Still too many guardians | ||||
Description | The correct amount of guardians (2) spawn at command stations and guard posts, but I've noticed that, in general, there are four guardians per wormhole (excluding the tachyon guardian; so five including that one). | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0000569 | resolved | Chris_McElligottPark | AI Artillery Guardians - Too hard? |
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I know this was filed earlier, but I can't seem to find that one... |
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Here are the guardian rules: 1. There is usually an extra tachyon guardian per wormhole 2. Some wormholes have more than one wormhole guard post at them, which give them more guardians as well as more extra ships: - 1 extra wormhole guard posts per wormhole for the turtle AI types. - 1 extra wormhole guard posts per wormhole for being on diff 8 or higher. - back down to 1 wormhole guard post pr wormhole for the really aggressive types. - 3 extra wormhole guard posts per wormhole for being a home planet. - 1 extra wormhole guard posts per wormhole for the adjacent-to-home planets. Does that match what you're seeing? |
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Nope; - I got two shield ninnies as opponents (through random selection). - Playing difficulty 5 - The planets are directly adjacent to my own, and applies to all scouted planets (that I've noticed). Also, I just noticed one wormhole that has six guardians on it (four raiders, one artillery and one flak). Not all wormholes with extra guardians have raiders though, or I would've suspected that one. |
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Shield Ninny and Gravity Driller both count as turtle-type AIs, so that sounds right. I need to update the tooltips for a lot of these. |
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Ah. It doesn't cover the clump of six guardians though... Although that might be that planet being bugged; I just noticed it had four guardians at one of the guard posts (A Spire Shield Sphere Guard Post, in case it matters). And one of the wormholes on that planet had seven guardians as well... Hmm. |
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Interesting; that planet has guardians from both AI players, whereas the other planets seem to only have guardians from one of them. Could that be it? |
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It DOES cover the clump of size 6. Rather than there being one wormhole guard post there, it has 3. It doesn't cover the clump of shield guard post having too many, though.... |
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Oh, that is interesting. I'll see what I can find on that. |
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* If a guard post has more than two guardians assigned to it, it will automatically prune down to two guardians. This is a safety measure just in case something happens with the normal logic for making sure that guardians don't get too plentiful per-guard-post. ** Note that there is a single "freebie" tachyon guardian at every AI-controlled wormhole that is not guarding any of the guard posts, and which therefore doesn't count. |
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I just noticed another issue... From the release-notes of 3.715: "During each reinforcement of a planet, the AI is now allowed to add a single guardian to either the command station or one of the guard posts. It is only allowed to add a single guardian per reinforcement, and the command station or guard post in question can't already have two guardians at it. If the AI is unable to add a guardian, it does not get any recompense". I just noticd the AI spawning two guardians at each guard post that could be reinforced; one belonging to AI 1 and one belonging to AI 2. Since I had cleared three guardposts of guardians already, this meant six new guardians at that specific planet. Interestingly, four of the six were artillery guardians... This was in the same game (i.e. vs two shield ninnies), so I'm not sure if that can be the reason for the discrepancy here. |
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Each ai player gets a number of reinforcement points, so I suspect thatis what is going on. If you're at a planet beating it up, they're both inclined to spend more reinforcement points there, usually. But the only get one guardian each per reinforcement point, I should say. |
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Well, due to the random nature of the reinforcement cycle, I can't reproduce it reliably, unfortunately... Might be something to keep an eye out for though. |
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It did feel a bit funny. For the next one: * When there are multiple reinforcements happening at once due to golems or simply spending more than one reinforcement point at a time, the guardians will now only get reinforced a single time. However, if both AIs spend reinforcement points at that planet, then you could still see two guardians showing up near the same time. |
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Sounds good! Just to clarify though: It is intended behaviour that both AIs send guardians to the guard posts, and not just the AI that owns the guardpost? |
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Yep. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 18, 2010 10:30 am | Toll | New Issue | |
Oct 18, 2010 10:31 am | Toll | Note Added: 0001183 | |
Oct 18, 2010 10:34 am | Chris_McElligottPark | Relationship added | related to 0000569 |
Oct 18, 2010 10:35 am | Chris_McElligottPark | Note Added: 0001184 | |
Oct 18, 2010 10:39 am | Toll | Note Added: 0001186 | |
Oct 18, 2010 10:41 am | Chris_McElligottPark | Note Added: 0001187 | |
Oct 18, 2010 10:49 am | Toll | Note Added: 0001188 | |
Oct 18, 2010 10:51 am | Toll | Note Added: 0001189 | |
Oct 18, 2010 10:52 am | Chris_McElligottPark | Note Added: 0001190 | |
Oct 18, 2010 10:52 am | Chris_McElligottPark | Note Added: 0001191 | |
Oct 18, 2010 7:34 pm | Chris_McElligottPark | Note Added: 0001212 | |
Oct 18, 2010 7:34 pm | Chris_McElligottPark | Status | new => resolved |
Oct 18, 2010 7:34 pm | Chris_McElligottPark | Fixed in Version | => 3.718 |
Oct 18, 2010 7:34 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 18, 2010 7:34 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 19, 2010 9:17 am | Toll | Note Added: 0001302 | |
Oct 19, 2010 9:18 am | Toll | Note Edited: 0001302 | |
Oct 19, 2010 10:32 am | Toll | Note Edited: 0001302 | |
Oct 19, 2010 10:58 am | Chris_McElligottPark | Note Added: 0001304 | |
Oct 19, 2010 11:13 am | Toll | Note Added: 0001305 | |
Oct 19, 2010 1:47 pm | Chris_McElligottPark | Note Added: 0001314 | |
Oct 19, 2010 1:54 pm | Toll | Note Added: 0001318 | |
Oct 19, 2010 1:55 pm | Chris_McElligottPark | Note Added: 0001320 |