View Issue Details

IDProjectCategoryLast Update
0006812Valley 1Bug - AVWW MultiplayerMar 24, 2012 8:32 pm
ReporterHyfrydle Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.913 
Fixed in Version0.914 
Summary0006812: Jerky gameplay in cave mission
DescriptionPlaying on Tolls server and since the last update the experience is now great. Very smooth and as close to the SP experience as I've played. This issue occured when I reached the boss room in a cave stealth assasination. The boss room was five green fairies and they seemed to be very laggy and also TAB targetting didn't work at all. When each fairy was killed the name tag stayed active. Debug log attache also I'll PM Toll.
TagsNo tags attached.
Internal WeightNew

Relationships

related to 0006807 resolvedChris_McElligottPark Survivors get stuck very often 

Activities

Hyfrydle

Mar 24, 2012 6:37 pm

reporter  

ArcenDebugLog.txt (1,202 bytes)   
3/24/2012 7:19:20 PM
New status: Connecting (Connecting)

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkClientWrapper.CheckClient()
   at MainCameraLogic.Update()

3/24/2012 7:19:20 PM
New status: Connected (Connected)

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkClientWrapper.CheckClient()
   at MainCameraLogic.Update()

3/24/2012 10:17:19 PM
New status: Connecting (Connecting)

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkClientWrapper.CheckClient()
   at MainCameraLogic.Update()

3/24/2012 10:17:19 PM
New status: Connected (Connected)

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkClientWrapper.CheckClient()
   at MainCameraLogic.Update()

ArcenDebugLog.txt (1,202 bytes)   

Chris_McElligottPark

Mar 24, 2012 7:08 pm

administrator   ~0021250

That's great news in general!

In terms of the monsters that chase you, like tiny fairies and such, those are more likely to be a bit laggy-seeming if you have any latency of substance, simply because they make a lot of course corrections and thus their floaty-ness is more noticeable: they are less able to quickly respond to your own course corrections, I mean.

Is that what you mean by lag? Or were they literally skipping around and such?

In terms of TAB targeting not working, was that just after the first of the large fairies was killed? I think that the name tag issue is related to the other issue.

Although... actually, if the game was getting literally laggy in terms of CPU slowdown, THAT also might be due to the tiny fairies and the underlying issue of the "name tag issue."

Chris_McElligottPark

Mar 24, 2012 8:32 pm

administrator   ~0021270

Thanks!

* Fixed a longstanding pathing bug that became a lot more obvious due to changes in the prior version, which was basically making dead entities still collide with entities that would try to path after you. This was affecting rescue missions as well as things like tiny fairies.


This should fix it -- if it does not, please let me know!

Issue History

Date Modified Username Field Change
Mar 24, 2012 6:37 pm Hyfrydle New Issue
Mar 24, 2012 6:37 pm Hyfrydle File Added: ArcenDebugLog.txt
Mar 24, 2012 7:08 pm Chris_McElligottPark Note Added: 0021250
Mar 24, 2012 8:31 pm Chris_McElligottPark Relationship added related to 0006807
Mar 24, 2012 8:32 pm Chris_McElligottPark Internal Weight => New
Mar 24, 2012 8:32 pm Chris_McElligottPark Note Added: 0021270
Mar 24, 2012 8:32 pm Chris_McElligottPark Status new => resolved
Mar 24, 2012 8:32 pm Chris_McElligottPark Fixed in Version => 0.914
Mar 24, 2012 8:32 pm Chris_McElligottPark Resolution open => fixed
Mar 24, 2012 8:32 pm Chris_McElligottPark Assigned To => Chris_McElligottPark