View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0006812 | Valley 1 | Bug - AVWW Multiplayer | Mar 24, 2012 6:37 pm | Mar 24, 2012 8:32 pm | |
Reporter | Hyfrydle | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.913 | ||||
Fixed in Version | 0.914 | ||||
Summary | 0006812: Jerky gameplay in cave mission | ||||
Description | Playing on Tolls server and since the last update the experience is now great. Very smooth and as close to the SP experience as I've played. This issue occured when I reached the boss room in a cave stealth assasination. The boss room was five green fairies and they seemed to be very laggy and also TAB targetting didn't work at all. When each fairy was killed the name tag stayed active. Debug log attache also I'll PM Toll. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
related to | 0006807 | resolved | Chris_McElligottPark | Survivors get stuck very often |
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ArcenDebugLog.txt (1,202 bytes)
3/24/2012 7:19:20 PM New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 3/24/2012 7:19:20 PM New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 3/24/2012 10:17:19 PM New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 3/24/2012 10:17:19 PM New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() |
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That's great news in general! In terms of the monsters that chase you, like tiny fairies and such, those are more likely to be a bit laggy-seeming if you have any latency of substance, simply because they make a lot of course corrections and thus their floaty-ness is more noticeable: they are less able to quickly respond to your own course corrections, I mean. Is that what you mean by lag? Or were they literally skipping around and such? In terms of TAB targeting not working, was that just after the first of the large fairies was killed? I think that the name tag issue is related to the other issue. Although... actually, if the game was getting literally laggy in terms of CPU slowdown, THAT also might be due to the tiny fairies and the underlying issue of the "name tag issue." |
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Thanks! * Fixed a longstanding pathing bug that became a lot more obvious due to changes in the prior version, which was basically making dead entities still collide with entities that would try to path after you. This was affecting rescue missions as well as things like tiny fairies. This should fix it -- if it does not, please let me know! |
Date Modified | Username | Field | Change |
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Mar 24, 2012 6:37 pm | Hyfrydle | New Issue | |
Mar 24, 2012 6:37 pm | Hyfrydle | File Added: ArcenDebugLog.txt | |
Mar 24, 2012 7:08 pm | Chris_McElligottPark | Note Added: 0021250 | |
Mar 24, 2012 8:31 pm | Chris_McElligottPark | Relationship added | related to 0006807 |
Mar 24, 2012 8:32 pm | Chris_McElligottPark | Internal Weight | => New |
Mar 24, 2012 8:32 pm | Chris_McElligottPark | Note Added: 0021270 | |
Mar 24, 2012 8:32 pm | Chris_McElligottPark | Status | new => resolved |
Mar 24, 2012 8:32 pm | Chris_McElligottPark | Fixed in Version | => 0.914 |
Mar 24, 2012 8:32 pm | Chris_McElligottPark | Resolution | open => fixed |
Mar 24, 2012 8:32 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |