View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0006793 | Valley 1 | Bug - Gameplay | Mar 23, 2012 11:50 am | Mar 23, 2012 12:13 pm | |
Reporter | Terraziel | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 0.912 | ||||
Summary | 0006793: Skelebot spell deflection damage inconsistent | ||||
Description | Simply put, some of the time skelebots DO take damage from deflected spells and some of the time they don't. It just seems to be entirely random. for example if i fire creeping death at a skelebot guard 8/10 will be deflected harmlessly and 2 will be deflected but do damage anyway. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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It's actually nothing mysterious. To deflect the shot, he has to move, which makes him vulnerable. If the deflection angle is such that the spell hits him again, then he'll take the damage. Usually that's not the case, but you can actually control your angle of shot to be shallow and low on his body to make him reliably take the damage. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 23, 2012 11:50 am | Terraziel | New Issue | |
Mar 23, 2012 12:13 pm | Chris_McElligottPark | Internal Weight | => New |
Mar 23, 2012 12:13 pm | Chris_McElligottPark | Note Added: 0021199 | |
Mar 23, 2012 12:13 pm | Chris_McElligottPark | Status | new => closed |
Mar 23, 2012 12:13 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Mar 23, 2012 12:13 pm | Chris_McElligottPark | Resolution | open => no change required |