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IDProjectCategoryLast Update
0006793Valley 1Bug - GameplayMar 23, 2012 12:13 pm
ReporterTerraziel Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version0.912 
Summary0006793: Skelebot spell deflection damage inconsistent
DescriptionSimply put, some of the time skelebots DO take damage from deflected spells and some of the time they don't.

It just seems to be entirely random. for example if i fire creeping death at a skelebot guard 8/10 will be deflected harmlessly and 2 will be deflected but do damage anyway.
TagsNo tags attached.
Internal WeightNew

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Chris_McElligottPark

Mar 23, 2012 12:13 pm

administrator   ~0021199

It's actually nothing mysterious. To deflect the shot, he has to move, which makes him vulnerable. If the deflection angle is such that the spell hits him again, then he'll take the damage. Usually that's not the case, but you can actually control your angle of shot to be shallow and low on his body to make him reliably take the damage.

Issue History

Date Modified Username Field Change
Mar 23, 2012 11:50 am Terraziel New Issue
Mar 23, 2012 12:13 pm Chris_McElligottPark Internal Weight => New
Mar 23, 2012 12:13 pm Chris_McElligottPark Note Added: 0021199
Mar 23, 2012 12:13 pm Chris_McElligottPark Status new => closed
Mar 23, 2012 12:13 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 23, 2012 12:13 pm Chris_McElligottPark Resolution open => no change required