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IDProjectCategoryLast Update
0006717Valley 1Gameplay IdeaMar 19, 2012 4:37 pm
ReporterBluddy Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Product Version0.907/0.908 
Summary0006717: Many Trees/Bushes Slowing Movement
DescriptionI'm trying to come up with new effects for background objects to make them more 'real', and to think about it in a 2d/3d way, ie. what does having the background object in 2d represent in 3d? One tree wouldn't be much of an obstacle in a 3d environment. But a whole bunch of trees would be hard to get through, even when jumping in the air. Trees could therefore slow you down a little bit as you run past them. Bushes would do the same - perhaps even more - but of course they'd be easy to jump over.
TagsNo tags attached.
Internal WeightNew

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Chris_McElligottPark

Mar 19, 2012 4:37 pm

administrator   ~0021041

I've experimented with stuff like this, actually (though not recently), and the main thing it creates is annoyance. People _really_ tend to find anything that impedes movement to be unpleasant unless it's rare or special or optional, and making it so ubiquitous would not be popular.

My main plan for things like the underground mushrooms is to make them have special death shrapnel that affects enemies and players in various ways, etc.

Issue History

Date Modified Username Field Change
Mar 19, 2012 4:22 pm Bluddy New Issue
Mar 19, 2012 4:37 pm Chris_McElligottPark Internal Weight => New
Mar 19, 2012 4:37 pm Chris_McElligottPark Note Added: 0021041
Mar 19, 2012 4:37 pm Chris_McElligottPark Status new => closed
Mar 19, 2012 4:37 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 19, 2012 4:37 pm Chris_McElligottPark Resolution open => won't fix
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea