View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0000661 | AI War 1 / Classic | Balance Issue | Oct 17, 2010 12:45 pm | Jan 3, 2011 11:45 am | |
Reporter | themachineissentient | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | 3.717 | ||||
Summary | 0000661: engineers stay at maximum range when repairing | ||||
Description | Engineers should try to get as close as possible to the target they are repairing or assisting. Staying at maximum range avoids helpful buffs and force fields. It's unnecessary micro. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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On the other hand, if they're under a FF and repair something that isn't they should stay where they are. |
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Yeah, I'm ambivalent at this one, but personally I think that if the engineer is already in range, it shouldn't move. If it is out of range, it should stay at max-range though... |
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Right. At the moment, they move as little as possible. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 17, 2010 12:45 pm | themachineissentient | New Issue | |
Oct 17, 2010 12:49 pm | Draco18s | Note Added: 0001119 | |
Oct 17, 2010 12:50 pm | Moonshine Fox | Note Added: 0001121 | |
Oct 17, 2010 1:22 pm | Chris_McElligottPark | Note Added: 0001140 | |
Oct 17, 2010 1:22 pm | Chris_McElligottPark | Status | new => resolved |
Oct 17, 2010 1:22 pm | Chris_McElligottPark | Resolution | open => won't fix |
Oct 17, 2010 1:22 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 3, 2011 11:45 am | Chris_McElligottPark | Status | resolved => closed |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |