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IDProjectCategoryLast Update
0006496Valley 1Bug - OtherMar 10, 2012 11:45 am
ReporterTerraziel Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.904 
Fixed in Version0.905 
Summary0006496: My base just ran away.....
DescriptionI have been avoiding battlegrounds as actually impossible for a while now, but decided to prove the point and have another go.

I was in a non-windstorm area, and few seconds in to the mission i suddenly noticed it was very hard to run in one direction, faintly like i was running against the wind.

Then I saw my base walk past me to it's death.

I have seen this happen at least once more in my two tests, but the other mission lasted about 4 seconds (literally) before the base was destroyed by a turret so it's possible this always happens..
TagsNo tags attached.
Internal WeightMajor Problem

Activities

tigersfan

Mar 7, 2012 1:15 pm

reporter   ~0020530

Wait, you saw the building that is supposed to be behind you go past you?

Terraziel

Mar 7, 2012 1:20 pm

reporter   ~0020531

Last edited: Mar 7, 2012 1:31 pm

Yep, it literally moves.

Give me a sec and i shall get a couple of screenshots up.

Edit: Done.

Two things, 1) It seems to be a reaction to being damaged, otherwise it stays put.
2) the screenshots are a minor example, the one from my initial report had crossed a fair chunk of the map.

Edit 2: three things. 3) I'm fairly sure the issue with running speed was either an optical illusion or the game slowing down from being confused.

Terraziel

Mar 7, 2012 1:22 pm

reporter  

Terraziel

Mar 7, 2012 1:24 pm

reporter  

Penumbra

Mar 7, 2012 1:37 pm

reporter   ~0020533

Don't the Will-o-wisps "pull" the player towards them?

Terraziel

Mar 7, 2012 1:42 pm

reporter   ~0020534

Do they? I haven't actually fought any yet but that would explain it, I do seem to recall there being one on the screen, but i was busy running away and being confused.

Chris_McElligottPark

Mar 7, 2012 1:46 pm

administrator   ~0020536

Yeah, Will O The Wisps pull you. It might be that they are also pulling the buildings. Josh, can you set up a save that I can use for debugging this?

tigersfan

Mar 7, 2012 2:09 pm

reporter  

Test World.rar (141,055 bytes)

tigersfan

Mar 7, 2012 2:10 pm

reporter   ~0020537

That is hilarious. It is definitely the Will-o-The-Wisp, and, the base is moving. The world save should be just before it starts to move.

keith.lamothe

Mar 10, 2012 11:01 am

administrator   ~0020703

For 0.905:

* Fixed a bug where gravity well effects could apply to immobile enemy actors (some buildings are actually "actors" rather than static objects to allow them to shoot at stuff, spawn things, etc). Notably, the will-o-the-wisp was exploiting this in battlefield missions to rather overtly take ownership of the player's base.

Thanks :)

BobTheJanitor

Mar 10, 2012 11:45 am

reporter   ~0020706

Man, this only makes that blooper reel idea sound better and better.

Issue History

Date Modified Username Field Change
Mar 7, 2012 1:07 pm Terraziel New Issue
Mar 7, 2012 1:15 pm tigersfan Internal Weight => Major Problem
Mar 7, 2012 1:15 pm tigersfan Note Added: 0020530
Mar 7, 2012 1:15 pm tigersfan Assigned To => Chris_McElligottPark
Mar 7, 2012 1:15 pm tigersfan Status new => assigned
Mar 7, 2012 1:20 pm Terraziel Note Added: 0020531
Mar 7, 2012 1:22 pm Terraziel File Added: Screenshot_2012_03_07_18_19_58.png
Mar 7, 2012 1:24 pm Terraziel File Added: Screenshot_2012_03_07_18_20_45.png
Mar 7, 2012 1:26 pm Terraziel Note Edited: 0020531
Mar 7, 2012 1:31 pm Terraziel Note Edited: 0020531
Mar 7, 2012 1:37 pm Penumbra Note Added: 0020533
Mar 7, 2012 1:42 pm Terraziel Note Added: 0020534
Mar 7, 2012 1:46 pm Chris_McElligottPark Note Added: 0020536
Mar 7, 2012 2:09 pm tigersfan File Added: Test World.rar
Mar 7, 2012 2:10 pm tigersfan Note Added: 0020537
Mar 10, 2012 11:01 am keith.lamothe Note Added: 0020703
Mar 10, 2012 11:01 am keith.lamothe Status assigned => resolved
Mar 10, 2012 11:01 am keith.lamothe Fixed in Version => 0.905
Mar 10, 2012 11:01 am keith.lamothe Resolution open => fixed
Mar 10, 2012 11:45 am BobTheJanitor Note Added: 0020706