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IDProjectCategoryLast Update
0006489Valley 1Bug - Room IssuesMar 7, 2012 9:01 am
Reporterfreykin Assigned Totigersfan  
Status resolvedResolutionopen 
Product Version0.905 
Summary0006489: Error message when trying to enter pyramids, spits player back out to surface chunk
DescriptionJust downloaded the new version, and tried to enter several pyramids, all of which gave me a fairly lengthy error message, and put me back to the surface chunk I was in. Pyramids worked fine for me in version .903, so seems to me like something in .904, or in my patching to it, caused this error. Here's the message from the Debug Log:

3/6/2012 11:11:41 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:Directory 'C:/Program Files (x86)/AVWW/RuntimeData/Logic/InteriorObjects/DesertHallway' not found.

  at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in <filename unknown>:0
  at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in <filename unknown>:0
  at System.IO.Directory.GetFiles (System.String path, System.String searchPattern, SearchOption searchOption) [0x00000] in <filename unknown>:0
  at ChunkScriptStep_InvokeUnboundedSubChunkScript.Execute (.Chunk Chunk, .ChunkScriptContext OuterContext, .MersenneTwister Random) [0x00000] in <filename unknown>:0
  at ChunkScriptStep.TryExecute (.Chunk Chunk, .ChunkScriptContext Context, .MersenneTwister Random) [0x00000] in <filename unknown>:0
  at MapGenerator.GenerateChunk_Normal (.Chunk Chunk, .ChunkPopulationScript Script) [0x00000] in <filename unknown>:0
  at MapGenerator.GenerateChunk (.ChunkMetadata ChunkMetadata, .Region Region, ChunkCreationType CreationType) [0x00000] in <filename unknown>:0
  at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient (.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, .AbilityUseResultType& EarlyOutResultType) [0x00000] in <filename unknown>:0
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0

UsingEntity:#46190 type:Marie
TargetEntity:#75093 type:Pyramid
QueuedAbilityUse.Ability.TypeData.Type:EnterLinkedChunkThroughDoor
QueuedAbilityUse.ExecutionContextChunkID:769
QueuedAbilityUse.ExecutionContextRegionID:20
QueuedAbilityUse.TargetGemSocketIndexOrEntranceIndex:0
QueuedAbilityUse.UsingEntityID:46190
UsingEntity.TypeData.Type:Marie

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()
TagsNo tags attached.
Internal WeightNew

Activities

Terraziel

Mar 7, 2012 5:06 am

reporter   ~0020480

Last edited: Mar 7, 2012 5:20 am

I get this error as well, but only from "new" pyramids, any pyramid i had entered before the patch works fine.

Edit: Correction, any hallways it had previously generated work fine. hallways in old pyramids that i hadn't entered before give the error.

Terraziel

Mar 7, 2012 5:24 am

reporter   ~0020481

It's a typo rather someone added or missed an 's', the actual folder is called 'DesertHallways'

Chris_McElligottPark

Mar 7, 2012 8:50 am

administrator   ~0020488

This just in, though the typo still needs to be fixed (Josh):


* Put in more robust handling of some of the xml files, so that a missing folder doesn't cause a game crash but instead just causes a TellTheDeveloper message.

tigersfan

Mar 7, 2012 9:01 am

reporter   ~0020490

* Fixed a typo from yesterday that was causing the game to not create hallways in desert buildings.

Issue History

Date Modified Username Field Change
Mar 7, 2012 2:21 am freykin New Issue
Mar 7, 2012 5:06 am Terraziel Note Added: 0020480
Mar 7, 2012 5:20 am Terraziel Note Edited: 0020480
Mar 7, 2012 5:24 am Terraziel Note Added: 0020481
Mar 7, 2012 8:14 am Chris_McElligottPark Assigned To => tigersfan
Mar 7, 2012 8:14 am Chris_McElligottPark Status new => assigned
Mar 7, 2012 8:50 am Chris_McElligottPark Note Added: 0020488
Mar 7, 2012 9:01 am tigersfan Internal Weight => New
Mar 7, 2012 9:01 am tigersfan Note Added: 0020490
Mar 7, 2012 9:01 am tigersfan Status assigned => resolved
Mar 7, 2012 9:01 am tigersfan Product Version 0.904 => 0.905