View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0000642 | AI War 1 / Classic | Suggestion - Balance Tweaks | Oct 17, 2010 3:53 am | Oct 19, 2010 7:39 pm | |
Reporter | Nightchill | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.717 | ||||
Summary | 0000642: Home Human Settlement and Human Cyrogenic Pod Health | ||||
Description | These are difficult to keep alive when an AI shows up with a Raid Starship at the 7 minute mark | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Or if they show up with blades. I can't tell you how many pods I've lost to blades or Eyebots. It would appear that you'd have to place 10+ turrets to kill the blades/eyebots before they kill a pod. |
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Yep, I'm going to look at this in the next release, too. |
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The way that these are structured has been made easier, and the threat of starships of that sort so early is also much less now. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 17, 2010 3:53 am | Nightchill | New Issue | |
Oct 17, 2010 4:48 am | Moonshine Fox | Note Added: 0001084 | |
Oct 17, 2010 1:00 pm | Chris_McElligottPark | Note Added: 0001128 | |
Oct 19, 2010 7:39 pm | Chris_McElligottPark | Note Added: 0001399 | |
Oct 19, 2010 7:39 pm | Chris_McElligottPark | Status | new => resolved |
Oct 19, 2010 7:39 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 19, 2010 7:39 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |