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IDProjectCategoryLast Update
0000642AI War 1 / ClassicSuggestion - Balance TweaksOct 19, 2010 7:39 pm
ReporterNightchill Assigned ToChris_McElligottPark  
Severitytweak 
Status resolvedResolutionfixed 
Product Version3.717 
Summary0000642: Home Human Settlement and Human Cyrogenic Pod Health
DescriptionThese are difficult to keep alive when an AI shows up with a Raid Starship at the 7 minute mark
TagsNo tags attached.
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Moonshine Fox

Oct 17, 2010 4:48 am

reporter   ~0001084

Or if they show up with blades. I can't tell you how many pods I've lost to blades or Eyebots. It would appear that you'd have to place 10+ turrets to kill the blades/eyebots before they kill a pod.

Chris_McElligottPark

Oct 17, 2010 1:00 pm

administrator   ~0001128

Yep, I'm going to look at this in the next release, too.

Chris_McElligottPark

Oct 19, 2010 7:39 pm

administrator   ~0001399

The way that these are structured has been made easier, and the threat of starships of that sort so early is also much less now.

Issue History

Date Modified Username Field Change
Oct 17, 2010 3:53 am Nightchill New Issue
Oct 17, 2010 4:48 am Moonshine Fox Note Added: 0001084
Oct 17, 2010 1:00 pm Chris_McElligottPark Note Added: 0001128
Oct 19, 2010 7:39 pm Chris_McElligottPark Note Added: 0001399
Oct 19, 2010 7:39 pm Chris_McElligottPark Status new => resolved
Oct 19, 2010 7:39 pm Chris_McElligottPark Resolution open => fixed
Oct 19, 2010 7:39 pm Chris_McElligottPark Assigned To => Chris_McElligottPark