View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0006388 | Valley 1 | Suggestion - Spell Ideas | Mar 3, 2012 3:25 pm | Mar 5, 2012 10:24 am | |
Reporter | KDR_11k | Assigned To | |||
Status | considering | Resolution | open | ||
Summary | 0006388: The Hunger | ||||
Description | I'm not sure if this should be a spell or an enchantment but there are already precedents for toggle spells: A player character can enter Hunger state. In this state he cannot recover health through any means and his health starts degrading over time. He can collect health orbs but instead of healing him they increase his magic power (I'm thinking 1% per orb). The effect is cumulative until the player character decides to leave the Hunger state. This allows a player to trade survivability for damage with a continuous risk-reward decision, keeping the Hunger active allows him to gain more and more power but also brings him closer to death. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||