View Issue Details

IDProjectCategoryLast Update
0006306Valley 1Bug - GameplayMar 4, 2012 10:43 am
Reporterjerith Assigned ToChris_McElligottPark  
Severitymajor 
Status resolvedResolutionfixed 
Product Version0.900 (Beta Series 3) 
Fixed in Version0.902 
Summary0006306: Secret mission boss tower contains no bosses
DescriptionNot sure if this is because I'm in a secret mission, an Ocean Shallows region or both, but my boss tower hasn't had any bosses in it so far. Attached world containing a slightly confused Glyphbearer trying to find the boss.
TagsNo tags attached.
Internal WeightMajor Problem

Relationships

related to 0005697 resolvedChris_McElligottPark Error reported by engine -- something about music 

Activities

jerith

Mar 1, 2012 4:05 pm

reporter  

Bossless Tower.zip (4,528,195 bytes)

jerith

Mar 3, 2012 3:42 am

reporter   ~0020234

I also get the following when I enter a boss room with no boss in it:

03/03/2012 10:35:47 (0.901)
-----------------------------------
ErrorsReportedByEngine-----------------------------------
03/03/2012 10:35:47 (0.901)
-----------------------------------Exception-----------------------------------Log String: NullReferenceException: Object reference not set to an instance of an object
Stack Trace: GameMusic+<LoadMusicAsyncInner>d__0.MoveNext ()

Perhaps the missing boss and the missing music are related somehow? (If so, it might shed some light on 0005697.)

Chris_McElligottPark

Mar 3, 2012 11:21 am

administrator   ~0020244

Using the world file you attached, are you able to duplicate the error message you posted there? I just tested and am not.

Chris_McElligottPark

Mar 3, 2012 11:27 am

administrator   ~0020245

The lack of bosses is because this is an ocean shallows region, and that's a bug I need to fix, FYI.

jerith

Mar 3, 2012 12:01 pm

reporter   ~0020246

03/03/2012 18:52:10 (0.901)
-----------------------------------
ErrorsReportedByEngine-----------------------------------
03/03/2012 18:52:10 (0.901)
-----------------------------------Exception-----------------------------------Log String: NullReferenceException: Object reference not set to an instance of an object
Stack Trace: GameMusic+<LoadMusicAsyncInner>d__0.MoveNext ()


Consistently (from a sample size of three, at least), whenever I load the world. I also get the wind background noise (presumably due to the storm outside) and no music. After wandering around a bit more, reloading the world doesn't throw that exception.

Terraziel

Mar 3, 2012 12:05 pm

reporter   ~0020248

I get the error the instant that world loads.

3/3/2012 5:03:43 PM (0.901)
-----------------------------------
ErrorsReportedByEngine-----------------------------------
3/3/2012 5:03:43 PM (0.901)
-----------------------------------Exception-----------------------------------Log String: NullReferenceException: Object reference not set to an instance of an object
Stack Trace: GameMusic+<LoadMusicAsyncInner>d__0.MoveNext ()

Chris_McElligottPark

Mar 3, 2012 12:37 pm

administrator   ~0020251

I am such an idiot -- I had music turned off. I can duplicate it now, too, which means I might actually be able to finally fix it. Yay! Thanks for this save, it's brilliant. :)

Chris_McElligottPark

Mar 3, 2012 12:57 pm

administrator   ~0020252

Not the core issue here, but even so:

* Put in some attempted preventative handling where if a music or ambient-sounds file does not exist, the game will tell you about it and not try to load it, rather than erroring out. We're not sure if this is even the problem, or if it's something internal to the unity engine itself, but at least this eliminates one possitiblity for the occasional "GameMusic+<LoadMusicAsyncInner>d__0.MoveNext ()" error.
** And actually, now put in yet another round of preventative handling here that should be even more reliable. If anyone sees this again, please let us know.

Chris_McElligottPark

Mar 3, 2012 2:34 pm

administrator   ~0020258

Okay, now got the primary issue as well. Thanks!

* Made it so that in the oceans and ocean shallows, interior boss rooms are now filled with water -- that way the bosses and enemies from that kind of region can actually seed!
** Previously, these rooms were just completely devoid of bosses, making them automatically won. Whoops!

Issue History

Date Modified Username Field Change
Mar 1, 2012 4:05 pm jerith New Issue
Mar 1, 2012 4:05 pm jerith File Added: Bossless Tower.zip
Mar 1, 2012 4:36 pm tigersfan Internal Weight => Major Problem
Mar 1, 2012 4:36 pm tigersfan Assigned To => Chris_McElligottPark
Mar 1, 2012 4:36 pm tigersfan Status new => assigned
Mar 3, 2012 3:42 am jerith Note Added: 0020234
Mar 3, 2012 11:21 am Chris_McElligottPark Note Added: 0020244
Mar 3, 2012 11:27 am Chris_McElligottPark Note Added: 0020245
Mar 3, 2012 12:01 pm jerith Note Added: 0020246
Mar 3, 2012 12:05 pm Terraziel Note Added: 0020248
Mar 3, 2012 12:37 pm Chris_McElligottPark Note Added: 0020251
Mar 3, 2012 12:57 pm Chris_McElligottPark Note Added: 0020252
Mar 3, 2012 2:34 pm Chris_McElligottPark Note Added: 0020258
Mar 3, 2012 2:34 pm Chris_McElligottPark Status assigned => resolved
Mar 3, 2012 2:34 pm Chris_McElligottPark Fixed in Version => 0.902
Mar 3, 2012 2:34 pm Chris_McElligottPark Resolution open => fixed
Mar 4, 2012 10:43 am Chris_McElligottPark Relationship added related to 0005697